XCOM 2
WotC: Remote Start Purifiers
88 Comments
HazardHawk 27 Nov, 2024 @ 9:52pm 
Thank you. It has been awhile since I laughed playing a game! Would not want that all the time, but that was plain just fun for a bit of a play!
Zeonista 27 Nov, 2024 @ 6:22pm 
I really love the Remote Start skill. Being able to use it on a Purifier is too much fun!! :steamhappy:
Taco Man 14 Mar, 2024 @ 8:28pm 
Unbalanced? Maybe. Makes sense? Probably. Fun as hell? absolutely
Diego 29 Apr, 2023 @ 6:46pm 
Will try, love unbalanced mods in my favor. 😊
BondedCastaway 15 Apr, 2023 @ 1:09pm 
I cant get this mod to work can someone assist me
Bullet 19 Feb, 2023 @ 1:14pm 
peak comedy
Dęąth Viper 19 Oct, 2022 @ 10:47am 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Dark 7 Jan, 2022 @ 8:08am 
If you want this mod to work with [WOTC] Advent Purifier Revamp , then download this mod [WOTC] Ability Editor and add the line to file XComAbilityEditor.ini:

+Abilities = (AbilityName=PurifierImmunities, AddAbility[0]=PurifierRemoteStartExplosion)

If you want edit ability cooldown\AP etc., then add another line:

+Abilities = (AbilityName=RemoteStartUnit, Cooldown=7, APCost=1, EndsTurn=true)
Rusty | SkyPaladin 19 Dec, 2021 @ 8:49pm 
It would be good if melee attacks never explode a purifier
Orion 6 Mar, 2021 @ 11:21pm 
Simultaneously the most useful, and least useful mod I've seen here.
BlazinHothead 30 Dec, 2020 @ 3:00am 
Makes sense. I mean, it's what Mox did in the cutscene.
Nero 10 Jul, 2020 @ 7:54am 
you want a balanced gameplay? then dont look for this mod maybe? just skip it
but if you want to duck some shit up? grab this thing
tims4given 10 Jun, 2020 @ 1:57pm 
You da man!
Deathtone 20 May, 2020 @ 8:15am 
I often find myself laughing about this when I am not even playing the game.

Thanks love it.
Shavy 5 Apr, 2020 @ 6:24pm 
LWOTC?
Daddy Takeda 4 Apr, 2020 @ 5:44am 
Can this be fix and balanced eventually?
F0X_H0UND 25 Mar, 2020 @ 9:27am 
This mod worked hilariously well until the normal Purifiers stopped showing up. This doesn't work for the "Advanced Purifiers". The option remains darkened.
Daddy Takeda 23 Mar, 2020 @ 7:34am 
I mean this mod makes a lot of sense, if only it wasn't wasted by being OP. Is there not a balanced version of it? I mean it must not have been a tedious task to make both version, I'm sure. :steamfacepalm:
GargakOfTheEast 20 Mar, 2020 @ 1:13pm 
I think this is a great mod, but I think Remote Start explosion is just too strong in this case lol.

I remote-started a purifier on the Blacksite mission that was on the roof of the main facility building at the front.

After he blew up, the wreckage looked like the Oklahoma City bombing o_O
Brave Sir Sausage 17 Mar, 2020 @ 12:00am 
Would also greatly appreciate a compatibility patch for the purifier revamp.

I can't take Agent 47 around an alien facility all by himself wiping out every pod by detonating purifiers anymore, and the challenge of doing it properly instead makes me sad.
Medicman 15 Feb, 2020 @ 4:58am 
Can we get an update so it would work with Advent Purifier Revamp?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1958853933&searchtext=Purifiers
RustyDios 5 Jan, 2020 @ 5:40pm 
What would be neat if is this was changed to a configureable array of 'Remote Start these enemy types'... And anything that 'explodes' could be set to be remote start-able (Purifiers, Gatekeepers, Sectopods, Turrets, Defense Mission Trucks, ADVENT Tanks, Mod Enemies)...

Maybe even with a 'consume all/double ammo' cost, or a 'Break Shadow' cost... and to think it's been working flawlessly up until the CX Purifier Revamp :)
DragonKingAbashī 5 Jan, 2020 @ 8:54am 
Out of curiosity, is there a way to make this mod compatible with CX's Purifier Revamp Mod. Or possibly work with them on a unique mechanism? I suggested on their mod page that maybe they could give xcom a random chance of causing the purifier to explode while alive or to explode after a certain number of turns. Kinda like what we saw in the Lost and Abandon mission with Mox. That would add some spice to the game and make purifier's more of a threat. Just imagine, having a purifier that is about to explode run up to your forces!
thryllth 4 Jan, 2020 @ 11:03pm 
As said below the fact that this is wildly overpowered is completely secondary to the sheer joy of watching one of those bastards go up in a giant ball of fire.
toaster tech 18 Oct, 2019 @ 2:25am 
well.. they are literally walking tactical nukes now
Mice 10 Oct, 2019 @ 1:59pm 
this is really one of those mods were the fun factor just outweighs the balance issues, its just too damn satisfying
Rikimaru 12 Jul, 2019 @ 9:32am 
@Alexey Kromov - No, because you're not playing as a Reaper at that point, you're playing as a Skirmisher. :xcom2sharpshooter:
Geek_Haven 28 Jun, 2019 @ 3:11pm 
can it theoretically bug WOTC first mission at the moment just after killing 2 purifiers?
initium 9 May, 2019 @ 11:40pm 
+1 for config on radius
A possible balancing idea. Have second wave damage falloff applied as default, but burning applied to units within the radius guaranteed
Great fun though - thanks =)
니만잡는파리채 18 Nov, 2018 @ 3:41am 
....이 당연한걸 난 왜 지금까지 생각하지 못했지?!
Gladiator 31 Oct, 2018 @ 3:07am 
This mod definitely makes sense for an infiltration unit. Its definitely not a cheat and should have been implimented in the base game of WOTC :steamfacepalm:
Danger_Close 28 Oct, 2018 @ 6:32pm 
lol purifiers go up like nukes with this. i love it
poemedia 15 Sep, 2018 @ 12:53am 
Why everybody saiz "Mox did it" ? He just did what all others can do, that being shooting at a purifier who died exploding. Killing the all squad was not his fuelled backpack, was the fuel truck that just happened to be nearby.

Like niesie_mol asks, how can we adjust the blast radius making it the same as for vanilla purifier explosion?
niesie_mol 6 Sep, 2018 @ 8:04am 
Is there any way to adjust this?
I'd rather keep the radius smaller, cuz I just blew up my entire Haven map....
DewFuel 26 Aug, 2018 @ 12:07pm 
hahaha get fucked purifiers
Roomba King 7 Aug, 2018 @ 9:04am 
This seems highly logical.
Arkhangel 8 Jul, 2018 @ 12:04am 
You can already Fuse Purifiers if they're still carrying Grenades. Remote Start is just on a whole different level, and lets you blow up ANYTHING that's explosive. Fuse just detonates carried explosives like micro-missiles, wrist-rockets or grenades.
I Darkstar X 27 Jun, 2018 @ 7:43pm 
What about Fuze?
You look very wow tonight. 24 May, 2018 @ 6:48am 
Wish you had a balanced and unbalanced version, good concept though!
Dęąth Viper 20 May, 2018 @ 1:25pm 
hey can you add in the fuse ability for the purifiers to this mod? Thanks in advance lol
cb6dba 17 Apr, 2018 @ 11:28pm 
Great mod, I play with overwelming enemies and podless and this mod makes the tactical game fun.

On the other hand it does make the reapers in such a game very powerfull (and somewhat needed).
Alastair 2 Apr, 2018 @ 5:55pm 
I mean mox basically does this in a cutscene so.
Kyrion 31 Mar, 2018 @ 9:40pm 
Love this mod.
Nitewolf 1 Mar, 2018 @ 11:05am 
@robojumper, I have a small issue to report. The units killed by the remot started Purifier blast aren't being credited to the Reaper. I don't know if it happens this way as well with the regular remote start, so I felt like reporting in.
Lady Silentice 28 Feb, 2018 @ 6:24pm 
With much testing I have found the issue(s)
"Cautious VIPs" & "FixedSniperHotkeys" - 100% no idea why they causes issues but hey, have found my problem and I prefer this over them :)
Thanks for the help all
Lady Silentice 27 Feb, 2018 @ 4:29am 
@trsand98
Please see screenshot here - http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1315115918

Clear LOS, remote start on my reaper, no 2nd remote start, I have ammo able to fire

Unsure what has gone wrong :(
trsand98 25 Feb, 2018 @ 7:48pm 
@Silentice Are you selecting the regular remote start or the remote start purifiers? Turns out this mod creates a second copy of remote start coded specifically for targeting purifiers.
Lady Silentice 25 Feb, 2018 @ 6:03am 
@robojumper
I have started an entire new campaign to test and I still can't get the reaper to target the purifiers
robojumper  [author] 25 Feb, 2018 @ 3:21am 
@Silentice
The mod requires a new mission to take effect. If you enabled it in the middle of a mission, it will only start working from the next mission on.
Lady Silentice 24 Feb, 2018 @ 9:13am 
@ trsand98 - yup, stood 4 tiles away, able to shoot the dude but remote start shows no targets available. Have tried an unsub, clear the directory, resub with no luck. I currently run highlander for a customer class - could highlander be the issue? I have "Cooldowns Instead of Charges" but that doesn't affect remote start, I've also got "[WotC] I'm the Commander here" but don't think that'll be it. Don't think I have anything else to affect perks and nothing that affects Reapers