XCOM 2
383 ratings
[WOTC] Advent Purifier Revamp
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
73.024 MB
3 Jan, 2020 @ 3:22pm
7 Aug, 2022 @ 3:47pm
7 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
[WOTC] Advent Purifier Revamp

In 1 collection by MrShadow
CreativeXenos WOTC mod collection.
56 items
Description
-- Mod by Team CreativeXenos --
-- Blender, SDK, Animations, Substance painter, Photoshop, unit creation/conceptual idea : Super awesome totally not fat just big boned : ObelixDk
-- Coding, Serif Art Studio and unit creation/conceptual idea : Shadow79 --
-- Weapon Particle Effects work, Animations : Claus --


ADVENT PURIFIER REVAMP



Purifier
1. Improved AI. (better use of grenades and targeting Lost)
2. Purifiers have a secondary weapon/sidearm
3. Flamethrowers now do some direct damage when they hit and continue to do damage though the burning tic damage over time.
4. If using Another F1 mod, Purifier immunities can now be seen.
5. Later game M3 Purifiers now have a directed Flame attack that sprays flame in a straight line dealing higher damage to targets hit.
6. Later game M3 Purifiers now have a Arc Cutter "Melee" attack that does melee damage and cuts/shreds armor. Will do added damage and shred to robotic units and has a chance to shut robotic units down.

Purifier Captains
1. Improved AI. (better use of grenades and targeting Lost)
2. Captains have more HP and slightly more armor.
3. Captains have a arm mounted Shredder Cannon with 2 shots. Used against large groups of Lost, Chryssalids and XCOM ;)
4. If using Another F1 mod, Purifier immunities can now be seen.
5. Later game M2/M3 Purifier Captains have a directed Flame attack that sprays flame in a straight line dealing higher damage to targets hit.
6. Later game M3 Purifier Captains now have a Arc Cutter "Melee" attack that does melee damage and cuts/shreds armor. Will do added damage and shred to robotic units and has a chance to shut robotic units down.
7. Later game M3 Purifier Captains also have a close range Fire Wall attack. They will spray wall of flame in a close compact area in front of them to repel enemies or engulf them in a wall of flame.
8. Purifiers Captains also have the ability to call in purge reinforcements (mix of Adv troopers and Purifiers) to help push back walls of enemies.

ADVPURIFIER_FLAMETHROWERM1_BASEDAMAGE=(Damage=2, Spread=0, PlusOne=0, Crit=0, Pierce=0, Tag = "", DamageType="Fire")
ADVPURIFIER_FLAMETHROWERM2_BASEDAMAGE=(Damage=3, Spread=0, PlusOne=0, Crit=0, Pierce=0, Tag = "", DamageType="Fire")
ADVPURIFIER_FLAMETHROWERM3_BASEDAMAGE=(Damage=4, Spread=0, PlusOne=0, Crit=0, Pierce=0, Tag = "", DamageType="Fire")
ADVPURIFIER_CAP_FLAMETHROWERM1_BASEDAMAGE=(Damage=3, Spread=0, PlusOne=0, Crit=0, Pierce=0, Tag = "", DamageType="Fire")
ADVPURIFIER_CAP_FLAMETHROWERM2_BASEDAMAGE=(Damage=4, Spread=0, PlusOne=0, Crit=0, Pierce=0, Tag = "", DamageType="Fire")
ADVPURIFIER_CAP_FLAMETHROWERM3_BASEDAMAGE=(Damage=5, Spread=0, PlusOne=0, Crit=0, Pierce=0, Tag = "", DamageType="Fire")
ADVPURIFIER_DEATH_EXPLOSION_BASEDAMAGE=(Damage=5, Spread=1, PlusOne=25, Crit=0, Pierce=0, Shred=2, Tag = "", DamageType="Explosion") ; shred up to 2 from 1.

ADVPURIFIER_FLAMETHROWER_ISOUNDRANGE=30
ADVPURIFIER_FLAMETHROWER_IENVIRONMENTDAMAGE=10
ADVPURIFIER_FLAMETHROWER_ICLIPSIZE=1
ADVPURIFIER_FLAMETHROWER_RANGE=10
ADVPURIFIER_FLAMETHROWER_RADIUS=5
ADVPURIFIER_FLAMETHROWER_TILE_COVERAGE_PERCENT=50

ADV_PURIFIER_PISTOL_M1_WPN_BASEDAMAGE=(Damage=2, Spread=0, PlusOne=25, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagAdvent")
ADV_PURIFIER_PISTOL_M2_WPN_BASEDAMAGE=(Damage=3, Spread=0, PlusOne=25, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagAdvent")
ADV_PURIFIER_PISTOL_M3_WPN_BASEDAMAGE=(Damage=4, Spread=0, PlusOne=25, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagAdvent")

PURIFIER_SHREDDERGUNM1_BASEDAMAGE = (Damage=3, Spread = 1, PlusOne = 50, Crit = 1, Pierce = 1, Shred=1, Tag = "", DamageType="Projectile_Conventional")
PURIFIER_SHREDDERGUNM2_BASEDAMAGE = (Damage=5, Spread = 1, PlusOne = 50, Crit = 1, Pierce = 1, Shred=2, Tag = "", DamageType="Projectile_Conventional")
PURIFIER_SHREDDERGUNM3_BASEDAMAGE = (Damage=7, Spread = 1, PlusOne = 50, Crit = 1, Pierce = 1, Shred=2, Tag = "", DamageType="Projectile_Conventional")
SHREDDERGUN_ISOUNDRANGE = 30
SHREDDERGUN_IENVIRONMENTDAMAGE = 10
SHREDDERGUN_IPOINTS = 0
SHREDDERGUN_ICLIPSIZE = 2
SHREDDERGUN_RANGE = 11
SHREDDERGUN_RADIUS = 6


ADVPURIFIER_FLAMETHROWER_DIRECTED_DMG_PER_TICK=3
ADVPURIFIER_FLAMETHROWER_DIRECTED_TILE_LENGTH=11
ADVPURIFIER_FLAMETHROWER_DIRECTED_TILE_WIDTH=2
ADVPURIFIER_FLAMETHROWER_DIRECTED_COOLDOWN=3
ADVPURIFIER_FLAMETHROWER_DIRECTED_FIRECHANCE_LVL1=0.75
ADVPURIFIER_FLAMETHROWER_DIRECTED_FIRECHANCE_LVL2=0.75
ADVPURIFIER_FLAMETHROWER_DIRECTED_FIRECHANCE_LVL3=0.75
ADVPURIFIER_FLAMETHROWER_DIRECTED_DMG= (Damage=7, Spread=0, PlusOne=0, Crit=2, Pierce=0, Tag = "", DamageType="Explosion")

ADVPURIFIER_FLAMETHROWER_AREA_DMG_PER_TICK=3
ADVPURIFIER_FLAMETHROWER_AREA_TILE_LENGTH=4
ADVPURIFIER_FLAMETHROWER_AREA_TILE_WIDTH=10
ADVPURIFIER_FLAMETHROWER_AREA_COOLDOWN=3

ADVPURIFIER_SHREDDER_GUN_TILE_LENGTH=12
ADVPURIFIER_SHREDDER_GUN_TILE_WIDTH=5
ADVPURIFIER_SHREDDERGUN_COOLDOWN=3
ADVPURIFIER_SHREDDERGUN_GLOBAL_COOLDOWN=1

ADVPURIFIER_ARCCUTTER_COOLDOWN=2
ADVPURIFIER_ARCCUTTER_DMG= (Damage=6, Spread=0, PlusOne=0, Crit=2, Pierce=0, Shred=3, Tag = "", DamageType="Melee")
ADVPURIFIER_ARCCUTTER_ROBOT_DMG= (Damage=4, Spread=0, PlusOne=0, Crit=0, Pierce=0, Shred=1, Tag = "", DamageType="Electrical")


DON’T FORGET TO RATE THIS MODE!!
Popular Discussions View All (4)
14
21 May, 2021 @ 1:45am
BUG REPORTS HERE PLEASE!?
MrShadow
1
11 Mar, 2024 @ 12:04pm
Simplified Chinese Localization 简体中文
Tommy
84 Comments
the amazing autistic 18 Oct, 2023 @ 12:18pm 
does this work with ABA?
Risitas_Fanboi 6 May, 2023 @ 3:08am 
in fact they dont move even when they have a flanking opportunity or they themselves are flanked. They are acting like they are living turrets with fire grenades
Risitas_Fanboi 6 May, 2023 @ 3:07am 
also I dont know what is causing it but Purifiers in my campaign has "Fire Pistol" along with "Pistol Shot", which causes them to spam their pistol instead of closing in to use their flamethrower
Risitas_Fanboi 5 May, 2023 @ 7:04am 
does anyone know how can I remove Return Fire from these guys?
0inArrow 10 Apr, 2023 @ 7:43am 
Is there any way I can remove 'Return Fire' from the base purifier?
MrShadow  [author] 7 Aug, 2022 @ 3:59pm 
Been a while but small update. Purifier Pistols now have a cooldown. You can find this in the config under XComAPR_AbilityData. If there are multiple Purifiers in play and one fires his pistol, he will go into a 3 turn cooldown and all others will go into a 2 turn global cooldown before another can file the pistol. This should set off a staggered fire from that point on.

ADVPURIFIER_PISTOL_COOLDOWN=3
ADVPURIFIER_PISTOL_GLOBALCOOLDOWN=2

I have also added the code to allow the remote start ability to work on these guys if using RoboJumpper's Remote Start Purifiers Mod.
Hudson Savage 12 Feb, 2022 @ 6:28am 
I'm trying a more radical adjustment, having just had a frustrating mission against them, where they didn't use their flamethrower attack once. I want them to use their flamethrowers, because that's their damn job. To that end, remove pistols and boost flamethrowers.

The general gist of the config edits are as follows:
1) Remove pistols from their load out and AI behaviours.
2) Reduce damage on some of their secondary abilities.
3) Improve the flamethrowers, boosting range and width, chance to ignite target.
4) Crucially, change their flamethrower to do small (M1 is base 2 with 1 spread) amounts of Advent Magnetic damage instead of fire, with 1 AP.
5) The big change, Adjust the main two behaviour types to 80% use your flamethrower, 20% other stuff. Other stuff behaviour hugely de-emphasises anything other than throwing a fire bomb and standard move, overwatch, reload.

It took me about 30 mins to do. Initial test had them using their flamethrowers a lot.
Иваныч 26 Oct, 2021 @ 9:24pm 
An error was discovered: when you kill him with the skull jack, he shoots back after death. It looks so stupid.)
Dawnpromise 27 Jun, 2021 @ 9:55am 
Is there a way to disable the return fire ability this mod grants the purifiers? I've been looking through the configs and feel like I must be blind or something as I can't find what's granting them the ability.

I like everything else about the revamp, having the purifiers take potshots at me makes them feel more like a threat. But the return fire spam is too much for a such a common enemy. I'm taking more damage from them on my turn then on theirs!
TheDuke37 24 Jan, 2021 @ 1:54pm 
The return fire ability is a bit annoying. I do agree tho; Give them a 2nd weapon so they are at least "some" what of a threat. But the Return Fire ability i feel like at the VERY LEAST should only be on the Purifier Captain. Other then that its a pretty good mod.
Also the grenade spam (while yes makes logical sense,) is also kinda annoying. Dosn't matter if one of your guys is just alone, they will yeet it without hesitation. Also i've never see them use any of their other abilities.