XCOM 2
WotC: Remote Start Purifiers
88 kommentarer
HazardHawk 27. nov. 2024 kl. 21:52 
Thank you. It has been awhile since I laughed playing a game! Would not want that all the time, but that was plain just fun for a bit of a play!
Zeonista 27. nov. 2024 kl. 18:22 
I really love the Remote Start skill. Being able to use it on a Purifier is too much fun!! :steamhappy:
Taco Man 14. mar. 2024 kl. 20:28 
Unbalanced? Maybe. Makes sense? Probably. Fun as hell? absolutely
Diego 29. apr. 2023 kl. 18:46 
Will try, love unbalanced mods in my favor. 😊
BondedCastaway 15. apr. 2023 kl. 13:09 
I cant get this mod to work can someone assist me
Bullet 19. feb. 2023 kl. 13:14 
peak comedy
Dęąth Viper 19. okt. 2022 kl. 10:47 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Dark 7. jan. 2022 kl. 8:08 
If you want this mod to work with [WOTC] Advent Purifier Revamp , then download this mod [WOTC] Ability Editor and add the line to file XComAbilityEditor.ini:

+Abilities = (AbilityName=PurifierImmunities, AddAbility[0]=PurifierRemoteStartExplosion)

If you want edit ability cooldown\AP etc., then add another line:

+Abilities = (AbilityName=RemoteStartUnit, Cooldown=7, APCost=1, EndsTurn=true)
Rusty | SkyPaladin 19. dec. 2021 kl. 20:49 
It would be good if melee attacks never explode a purifier
Orion 6. mar. 2021 kl. 23:21 
Simultaneously the most useful, and least useful mod I've seen here.
BlazinHothead 30. dec. 2020 kl. 3:00 
Makes sense. I mean, it's what Mox did in the cutscene.
Nero 10. juli 2020 kl. 7:54 
you want a balanced gameplay? then dont look for this mod maybe? just skip it
but if you want to duck some shit up? grab this thing
tims4given 10. juni 2020 kl. 13:57 
You da man!
Deathtone 20. maj 2020 kl. 8:15 
I often find myself laughing about this when I am not even playing the game.

Thanks love it.
Shavy 5. apr. 2020 kl. 18:24 
LWOTC?
Daddy Takeda 4. apr. 2020 kl. 5:44 
Can this be fix and balanced eventually?
F0X_H0UND 25. mar. 2020 kl. 9:27 
This mod worked hilariously well until the normal Purifiers stopped showing up. This doesn't work for the "Advanced Purifiers". The option remains darkened.
Daddy Takeda 23. mar. 2020 kl. 7:34 
I mean this mod makes a lot of sense, if only it wasn't wasted by being OP. Is there not a balanced version of it? I mean it must not have been a tedious task to make both version, I'm sure. :steamfacepalm:
GargakOfTheEast 20. mar. 2020 kl. 13:13 
I think this is a great mod, but I think Remote Start explosion is just too strong in this case lol.

I remote-started a purifier on the Blacksite mission that was on the roof of the main facility building at the front.

After he blew up, the wreckage looked like the Oklahoma City bombing o_O
Brave Sir Sausage 17. mar. 2020 kl. 0:00 
Would also greatly appreciate a compatibility patch for the purifier revamp.

I can't take Agent 47 around an alien facility all by himself wiping out every pod by detonating purifiers anymore, and the challenge of doing it properly instead makes me sad.
Medicman 15. feb. 2020 kl. 4:58 
Can we get an update so it would work with Advent Purifier Revamp?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1958853933&searchtext=Purifiers
RustyDios 5. jan. 2020 kl. 17:40 
What would be neat if is this was changed to a configureable array of 'Remote Start these enemy types'... And anything that 'explodes' could be set to be remote start-able (Purifiers, Gatekeepers, Sectopods, Turrets, Defense Mission Trucks, ADVENT Tanks, Mod Enemies)...

Maybe even with a 'consume all/double ammo' cost, or a 'Break Shadow' cost... and to think it's been working flawlessly up until the CX Purifier Revamp :)
DragonKingAbashī 5. jan. 2020 kl. 8:54 
Out of curiosity, is there a way to make this mod compatible with CX's Purifier Revamp Mod. Or possibly work with them on a unique mechanism? I suggested on their mod page that maybe they could give xcom a random chance of causing the purifier to explode while alive or to explode after a certain number of turns. Kinda like what we saw in the Lost and Abandon mission with Mox. That would add some spice to the game and make purifier's more of a threat. Just imagine, having a purifier that is about to explode run up to your forces!
thryllth 4. jan. 2020 kl. 23:03 
As said below the fact that this is wildly overpowered is completely secondary to the sheer joy of watching one of those bastards go up in a giant ball of fire.
toaster tech 18. okt. 2019 kl. 2:25 
well.. they are literally walking tactical nukes now
Mice 10. okt. 2019 kl. 13:59 
this is really one of those mods were the fun factor just outweighs the balance issues, its just too damn satisfying
Rikimaru 12. juli 2019 kl. 9:32 
@Alexey Kromov - No, because you're not playing as a Reaper at that point, you're playing as a Skirmisher. :xcom2sharpshooter:
Geek_Haven 28. juni 2019 kl. 15:11 
can it theoretically bug WOTC first mission at the moment just after killing 2 purifiers?
initium 9. maj 2019 kl. 23:40 
+1 for config on radius
A possible balancing idea. Have second wave damage falloff applied as default, but burning applied to units within the radius guaranteed
Great fun though - thanks =)
니만잡는파리채 18. nov. 2018 kl. 3:41 
....이 당연한걸 난 왜 지금까지 생각하지 못했지?!
Gladiator 31. okt. 2018 kl. 3:07 
This mod definitely makes sense for an infiltration unit. Its definitely not a cheat and should have been implimented in the base game of WOTC :steamfacepalm:
Danger_Close 28. okt. 2018 kl. 18:32 
lol purifiers go up like nukes with this. i love it
poemedia 15. sep. 2018 kl. 0:53 
Why everybody saiz "Mox did it" ? He just did what all others can do, that being shooting at a purifier who died exploding. Killing the all squad was not his fuelled backpack, was the fuel truck that just happened to be nearby.

Like niesie_mol asks, how can we adjust the blast radius making it the same as for vanilla purifier explosion?
niesie_mol 6. sep. 2018 kl. 8:04 
Is there any way to adjust this?
I'd rather keep the radius smaller, cuz I just blew up my entire Haven map....
DewFuel 26. aug. 2018 kl. 12:07 
hahaha get fucked purifiers
Roomba King 7. aug. 2018 kl. 9:04 
This seems highly logical.
Arkhangel 8. juli 2018 kl. 0:04 
You can already Fuse Purifiers if they're still carrying Grenades. Remote Start is just on a whole different level, and lets you blow up ANYTHING that's explosive. Fuse just detonates carried explosives like micro-missiles, wrist-rockets or grenades.
I Darkstar X 27. juni 2018 kl. 19:43 
What about Fuze?
You look very wow tonight. 24. maj 2018 kl. 6:48 
Wish you had a balanced and unbalanced version, good concept though!
Dęąth Viper 20. maj 2018 kl. 13:25 
hey can you add in the fuse ability for the purifiers to this mod? Thanks in advance lol
cb6dba 17. apr. 2018 kl. 23:28 
Great mod, I play with overwelming enemies and podless and this mod makes the tactical game fun.

On the other hand it does make the reapers in such a game very powerfull (and somewhat needed).
Alastair 2. apr. 2018 kl. 17:55 
I mean mox basically does this in a cutscene so.
Kyrion 31. mar. 2018 kl. 21:40 
Love this mod.
Nitewolf 1. mar. 2018 kl. 11:05 
@robojumper, I have a small issue to report. The units killed by the remot started Purifier blast aren't being credited to the Reaper. I don't know if it happens this way as well with the regular remote start, so I felt like reporting in.
Lady Silentice 28. feb. 2018 kl. 18:24 
With much testing I have found the issue(s)
"Cautious VIPs" & "FixedSniperHotkeys" - 100% no idea why they causes issues but hey, have found my problem and I prefer this over them :)
Thanks for the help all
Lady Silentice 27. feb. 2018 kl. 4:29 
@trsand98
Please see screenshot here - http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1315115918

Clear LOS, remote start on my reaper, no 2nd remote start, I have ammo able to fire

Unsure what has gone wrong :(
trsand98 25. feb. 2018 kl. 19:48 
@Silentice Are you selecting the regular remote start or the remote start purifiers? Turns out this mod creates a second copy of remote start coded specifically for targeting purifiers.
Lady Silentice 25. feb. 2018 kl. 6:03 
@robojumper
I have started an entire new campaign to test and I still can't get the reaper to target the purifiers
robojumper  [ophavsmand] 25. feb. 2018 kl. 3:21 
@Silentice
The mod requires a new mission to take effect. If you enabled it in the middle of a mission, it will only start working from the next mission on.
Lady Silentice 24. feb. 2018 kl. 9:13 
@ trsand98 - yup, stood 4 tiles away, able to shoot the dude but remote start shows no targets available. Have tried an unsub, clear the directory, resub with no luck. I currently run highlander for a customer class - could highlander be the issue? I have "Cooldowns Instead of Charges" but that doesn't affect remote start, I've also got "[WotC] I'm the Commander here" but don't think that'll be it. Don't think I have anything else to affect perks and nothing that affects Reapers