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Tried my game as a wood elf (Nymeth). I see A LOT of descriptions are INCOMPLETE. I see this mod adds 6 religions, I know 2 of them are for the elves, I figured the 3rd 1 is for the wood elves, no idea about the other 2. I don't see any of them on the game world map in normal mode, all 5 religions has their holy sites in the Germanic area, 1 has their holy sites in Africa. All owned by humans (again, no idea where the fantasy races are.
I restored magic, nothing happened. I gave my char. Wizard trait, nothing happened as well. I got a pop up event saying some necromancers are taking Isle of Man (Valinor) for themselves, nothing happened. Maybe because I captured it before the event, because the island itself is a wood elf holy site?
I also got a Big Red Star pop up event. I don't see anything happening afterward. I got bored of waiting so I quit the game.
At least Dragon Blood works?
There are no localizations right now
As most of those from the discord already know, I started a fundraiser...thing, to finish dealing with this dead computer saga once and for all. I don't think steam likes GoFundMe links, so I point to the pinned link in the discord for anyone interested. I am by no means pushing this.
I should note, everything is going toward the dead computer alone, because PDX has double standards and can get picky about that sort of thing .
I'll make a note about both. In the past I know the spectral army caused some issues with holy wars, but that was fixed several updates ago.
~emily_keim
More spells are planned, not sure when they'll come, but they are planned
~Lucas
There is currently no external download for the mod, however it is possible to locate the files for workshop mods. There is a folder in your steam folder for them, they are often labels with seemingly random string of numbers. One should have the files from this mod.
~lastofrwby
The Drakken religion is actually two religions that can pop on (one or the other), they require playing as a drakken with a base religion for a while, eventually the event chain starts.
~lanypop
The elven religion is currently character creator only. The next update I am thinking of expanding on the elven content, and in that case will do something with it. As for magic, make sure you have supernatural settings set to everyone. Otherwise the society will not spawn.
~Podholski
Dwarves are for sure planned, as for the others that is still up in the air.
Several months ago my desktop died. I have a temporary one now, and will get to all the questions/comments as soon as I can. Sorry for the delay.
It wasn't, I just took it as a suggestion...and thank you :)
Sorry to hear of your computer issues. Hope things get squared away for you sooner than later as I know first hand what a bummer that can be.
My computer is having issues, so future updates will be very much delayed (even more so for Fantasia as its last update came out not that long ago), sorry.
Dwarves will be coming when I work on the elves, as they will be a part of that culture group...a part that really doesn't like the other parts, but a part none the less. As for location, I was thinking Switzerland, but some in Sicily could work as well.
~Elidurden123
Both are possibilities, celtic would be connected to the Arthurian stuff, and Egyptian would be connected to the already existing (but only in character creator) mummies.
~arporter96
Play as Cornwall, and form Britain (not the dejure british empire, the special decision kingdom).
~TheFlyingDuck
Currently, either start as one via character creator, or have a wizard in your court (there are a few in both mod-game starts) and have them apprentice your heir...I will be adding more in the next update.
~Bongo
Because of the way religion icons work, that is impossible without editing both mods and the icon gfx's yourself...sorry.
It should be localized, weird. I'll double check it, thanks for letting me know.