Crusader Kings II

Crusader Kings II

298 ratings
Fantasia - A New Dawn
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
23.480 MB
25 Dec, 2017 @ 4:11pm
6 Mar, 2020 @ 4:37am
10 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Fantasia - A New Dawn

Description
Welcome to the Fantasia - A New Dawn mod:

This is a remake of an old mod I created back in 2015, it aims to add a layer of magic and fantasy to the base game experience (think of it as an expansion to Monks and Mystics).



Magic began to slowly fade from the world when the last Elven empire fell nearly ten thousand years ago. At that time humans were just taking their first steps toward civilization. When they finally reached what they called central Germany, the once proud race were a mere shadow of their former selves. There was some hope, at the dawn of the Early Middle Ages, that magic may return to the world. The last remaning Elven realm managed to a win against the humans, a disease in Iceland brought Dragon-like creatures back to the world, Hellenism still held the minds of the people of Malta, the blood of King Arthur still ran through the Brythonic Celts of Cornwall, and rumors of orcen hordes frightened the people of Western Africa… but by the time the Middle Ages ended the realm of the magical was sadly relegated to legends and myth.



  • Magic system with spellbook, Mages Guild society and special events (must set the Supernatual rule to Unrestricted for the AI to have most of these events).
  • Event to restore magic to the world (unlock magical traits, and the society, for all cultures instead of a few).
  • Orcen culture with custom religion and horde spawning event (based off of pre-HL mongols).
  • Elven cultures with custom religions and formable kingdoms/empire.
  • Integration event for Elven cultures (adsorbing into German culture if ruled by humans).
  • Drakken culture group with formable kingdom (an event chain will spawn them if you play in either the duchy of Iceland or Orkney).
  • Custom portraits (witchhunters, ghouls/mummies, orcs, drakken, and elves) thanks to the Warhammer mod, with permission from Silfae[forum.paradoxplaza.com].
  • Culture breakup event for Drakkens around the year 1100.
  • Buildings for both the Drakken and the Elves.
  • Religion creation events for the Drakken.
  • Expanded Hellenic religion.
  • Arthurian culture with formable kingdom and special events.
  • Rule sets to customize the mod (such as unlocking magic for all cultures at game start).
  • And much more to come!



  • Added species traits.
  • Added half-blood traits.
  • Expanded Drakkodin event chain.
  • Added magic laws.
  • Magic laws unlock mythical religion ban.
  • Added necromancers towers.
  • Updated Drakkodin to Reapers Due type disease.
  • Added post-Drakkodin population boom event.
  • Added Drakken religion, and reformation.
  • Added religion creation events for Drakken.
  • Court physicians with the wizard or sorcerer traits now can perform mystic treatments.
  • Added boost magical starts rule.
  • Fixed Spain provinces.
  • Fixed search for a smith decision.
  • Other minor bug fixes.




For a more detailed roadmap of the currently planned features, please visit the mod's discord:
  • Add Britannia claim event for LOTL.
  • Add Fighter's Guild society.
  • Expand find Court Mage decision/events.
  • Add special vampiric interaction for the seduction focus.
  • Real dragons. [Partly Done, thanks to Holy Fury]
  • Expand Elven religion and add events.
  • Add necromancers [Partly Done].
  • Add undead/vampires to a start date or two [Partly Done].
  • God events (starting with Hellenism).
  • Gladiators for Hellenism maybe? [Partly Done, thanks to Holy Fury]
  • Add fantasia 'wizard's apprentice' event.
  • Scholarship focus leading to an event chain where you may become a mage, or invite mage to court.
Popular Discussions View All (2)
116
11 Jul, 2020 @ 2:02am
PINNED: Suggestions and Bugs
Darzall
2
20 Mar, 2019 @ 5:10pm
How to get standard equipment to enchant
Luckyleol
503 Comments
(=VeerS=) 2 Nov, 2022 @ 9:55am 
Just tried this mod out, I should've seen other people in the comments saying the mod is dead.

Tried my game as a wood elf (Nymeth). I see A LOT of descriptions are INCOMPLETE. I see this mod adds 6 religions, I know 2 of them are for the elves, I figured the 3rd 1 is for the wood elves, no idea about the other 2. I don't see any of them on the game world map in normal mode, all 5 religions has their holy sites in the Germanic area, 1 has their holy sites in Africa. All owned by humans (again, no idea where the fantasy races are.

I restored magic, nothing happened. I gave my char. Wizard trait, nothing happened as well. I got a pop up event saying some necromancers are taking Isle of Man (Valinor) for themselves, nothing happened. Maybe because I captured it before the event, because the island itself is a wood elf holy site?

I also got a Big Red Star pop up event. I don't see anything happening afterward. I got bored of waiting so I quit the game.

At least Dragon Blood works?
lidku716 1 Apr, 2022 @ 2:34pm 
So I assume this mod is dead?
Starcomet1 7 Nov, 2021 @ 7:49am 
@kdude0611 the last time I played it did.
Zagreus 7 Nov, 2021 @ 7:40am 
Does this work with shattered worlds?
Mr. Bones 4 Aug, 2021 @ 12:54pm 
I'm getting human diseases as a vampire
Lovagrend 1 Mar, 2021 @ 4:50pm 
Is this compatible with any map mods?
CptnG4yF1re 1 Jan, 2021 @ 4:46am 
I dont know how mod publishing works, but if its similar to youtube videos where u can assign tags before publishing, you should really add a fantasy tag. Been looking for fantasy mods for 20 minutes and only found this gem once i looked for magic.
29 Nov, 2020 @ 4:44am 
好兄弟 这是黑暗世界么?
lanypop 15 Nov, 2020 @ 9:53am 
u gotta create the kingdom. He says next update he gonna add it but idk when
malthric 31 Oct, 2020 @ 10:04am 
the elves are weak and there are no other fantasy kingdoms on the map