Space Engineers

Space Engineers

CMDBob's Weapon Re-balance
20 Comments
NightShift 6 May, 2019 @ 6:25pm 
thanks!!
Hemza  [author] 27 Apr, 2019 @ 9:16am 
Ill see what i can do
NightShift 26 Apr, 2019 @ 7:13pm 
no sounds in some weapons, plasma and autocannons turrets... possible more, havent tested them all, also they have square muzzle flashes and leave a purple square decals when you shoot the ground, the range in some are too short now i think, before i could hit with some weapons from very far and now i have to get very close with the same weapons...
Hemza  [author] 26 Apr, 2019 @ 8:45am 
Is it broken?
NightShift 25 Apr, 2019 @ 2:55pm 
any update please?
GadenKerensky 7 Jul, 2018 @ 7:31am 
@Hemza Would it be possible for you to update this mod to include unique weapon IDs? So that it doesn't interfere with CSD Autocannons.
Hemza  [author] 23 May, 2018 @ 1:01am 
Nope
GadenKerensky 22 May, 2018 @ 11:56pm 
Does this need the original to use?
NTSFMagellan 27 Feb, 2018 @ 10:19am 
I intend to Modify this, so that rockets work like real world ones, with the range.
agentlaidlaw 7 Feb, 2018 @ 11:21am 
would be nice if torps traveled faster. they move to slow for even mild speed mods like 250 - 300ms/s
Hemza  [author] 31 Dec, 2017 @ 7:45pm 
NP :)
Darkspleen 31 Dec, 2017 @ 7:41pm 
Thanks for the clarification.
Hemza  [author] 31 Dec, 2017 @ 7:39pm 
They are just for decoration, There is also a problem where they don't load in survival.
Darkspleen 31 Dec, 2017 @ 7:37pm 
Do the decoy flares even do anything? Hostile turrets don't seem to target them no matter what I do.
Hemza  [author] 13 Dec, 2017 @ 9:02am 
All credit for the models and original values go to CMDbob, I just changed the cannons to balance them to be more powerful than the vannila gatling. Also accounted the price of the ammo. The thing that bothers me is the plasma weapons. I need to do a tweak on them.
JustTony 13 Dec, 2017 @ 7:43am 
It blends in to the currently existing arsenal perfectly.

+ It adds up to the existing arsenal.
+ The models blend in. It always bothers me when the models look too different from the visual aesthetic of the base game.
+ The turrets seem to be okay; I haven't tested the defensive AM-guns, but the turrets feel alright. It's good to see the hard hitting tank guns having a slower tracking and projectile speed considering their payload.
+ It's no gamebreaking "trololol insane weppinz mod"

I hope you take good care of this mod, I already consider it as essential for myself.
DeAnti 4 Dec, 2017 @ 7:08pm 
nice
Hemza  [author] 1 Dec, 2017 @ 5:08pm 
I found that they are very effective at taking down rockets, Increasing the turret tracking speed is beyond what I know. Also I don't know if increasing the velocity of the projectiles is going to increase the tracking speed. Sorry :(
NTSFMagellan 1 Dec, 2017 @ 1:46pm 
Dear G. Hemza Would it be Possible for you To Increase Muzzle velocity of projectiles, Especially Point Deffense Guns like autocannons and Plasma Ciws, By a Large Margin. They are not Intercepting very well, and they Should Turn a little faster, At least for the CIWS Turrets. Please
NTSFMagellan 1 Dec, 2017 @ 10:14am 
Finally Somebody Brought this back, I hope you ressurected all the MGs and Stuff as well