Space Engineers

Space Engineers

CMDBob's Weapon Re-balance
Počet komentářů: 20
NightShift 6. kvě. 2019 v 18.25 
thanks!!
Hemza  [autor] 27. dub. 2019 v 9.16 
Ill see what i can do
NightShift 26. dub. 2019 v 19.13 
no sounds in some weapons, plasma and autocannons turrets... possible more, havent tested them all, also they have square muzzle flashes and leave a purple square decals when you shoot the ground, the range in some are too short now i think, before i could hit with some weapons from very far and now i have to get very close with the same weapons...
Hemza  [autor] 26. dub. 2019 v 8.45 
Is it broken?
NightShift 25. dub. 2019 v 14.55 
any update please?
GadenKerensky 7. čvc. 2018 v 7.31 
@Hemza Would it be possible for you to update this mod to include unique weapon IDs? So that it doesn't interfere with CSD Autocannons.
Hemza  [autor] 23. kvě. 2018 v 1.01 
Nope
GadenKerensky 22. kvě. 2018 v 23.56 
Does this need the original to use?
NTSFMagellan 27. úno. 2018 v 10.19 
I intend to Modify this, so that rockets work like real world ones, with the range.
agentlaidlaw 7. úno. 2018 v 11.21 
would be nice if torps traveled faster. they move to slow for even mild speed mods like 250 - 300ms/s
Hemza  [autor] 31. pro. 2017 v 19.45 
NP :)
Darkspleen 31. pro. 2017 v 19.41 
Thanks for the clarification.
Hemza  [autor] 31. pro. 2017 v 19.39 
They are just for decoration, There is also a problem where they don't load in survival.
Darkspleen 31. pro. 2017 v 19.37 
Do the decoy flares even do anything? Hostile turrets don't seem to target them no matter what I do.
Hemza  [autor] 13. pro. 2017 v 9.02 
All credit for the models and original values go to CMDbob, I just changed the cannons to balance them to be more powerful than the vannila gatling. Also accounted the price of the ammo. The thing that bothers me is the plasma weapons. I need to do a tweak on them.
JustTony 13. pro. 2017 v 7.43 
It blends in to the currently existing arsenal perfectly.

+ It adds up to the existing arsenal.
+ The models blend in. It always bothers me when the models look too different from the visual aesthetic of the base game.
+ The turrets seem to be okay; I haven't tested the defensive AM-guns, but the turrets feel alright. It's good to see the hard hitting tank guns having a slower tracking and projectile speed considering their payload.
+ It's no gamebreaking "trololol insane weppinz mod"

I hope you take good care of this mod, I already consider it as essential for myself.
DeAnti 4. pro. 2017 v 19.08 
nice
Hemza  [autor] 1. pro. 2017 v 17.08 
I found that they are very effective at taking down rockets, Increasing the turret tracking speed is beyond what I know. Also I don't know if increasing the velocity of the projectiles is going to increase the tracking speed. Sorry :(
NTSFMagellan 1. pro. 2017 v 13.46 
Dear G. Hemza Would it be Possible for you To Increase Muzzle velocity of projectiles, Especially Point Deffense Guns like autocannons and Plasma Ciws, By a Large Margin. They are not Intercepting very well, and they Should Turn a little faster, At least for the CIWS Turrets. Please
NTSFMagellan 1. pro. 2017 v 10.14 
Finally Somebody Brought this back, I hope you ressurected all the MGs and Stuff as well