Space Engineers

Space Engineers

CMDBob's Weapon Re-balance
20 kommentarer
NightShift 6. maj 2019 kl. 18:25 
thanks!!
Hemza  [ophavsmand] 27. apr. 2019 kl. 9:16 
Ill see what i can do
NightShift 26. apr. 2019 kl. 19:13 
no sounds in some weapons, plasma and autocannons turrets... possible more, havent tested them all, also they have square muzzle flashes and leave a purple square decals when you shoot the ground, the range in some are too short now i think, before i could hit with some weapons from very far and now i have to get very close with the same weapons...
Hemza  [ophavsmand] 26. apr. 2019 kl. 8:45 
Is it broken?
NightShift 25. apr. 2019 kl. 14:55 
any update please?
GadenKerensky 7. juli 2018 kl. 7:31 
@Hemza Would it be possible for you to update this mod to include unique weapon IDs? So that it doesn't interfere with CSD Autocannons.
Hemza  [ophavsmand] 23. maj 2018 kl. 1:01 
Nope
GadenKerensky 22. maj 2018 kl. 23:56 
Does this need the original to use?
NTSFMagellan 27. feb. 2018 kl. 10:19 
I intend to Modify this, so that rockets work like real world ones, with the range.
agentlaidlaw 7. feb. 2018 kl. 11:21 
would be nice if torps traveled faster. they move to slow for even mild speed mods like 250 - 300ms/s
Hemza  [ophavsmand] 31. dec. 2017 kl. 19:45 
NP :)
Darkspleen 31. dec. 2017 kl. 19:41 
Thanks for the clarification.
Hemza  [ophavsmand] 31. dec. 2017 kl. 19:39 
They are just for decoration, There is also a problem where they don't load in survival.
Darkspleen 31. dec. 2017 kl. 19:37 
Do the decoy flares even do anything? Hostile turrets don't seem to target them no matter what I do.
Hemza  [ophavsmand] 13. dec. 2017 kl. 9:02 
All credit for the models and original values go to CMDbob, I just changed the cannons to balance them to be more powerful than the vannila gatling. Also accounted the price of the ammo. The thing that bothers me is the plasma weapons. I need to do a tweak on them.
JustTony 13. dec. 2017 kl. 7:43 
It blends in to the currently existing arsenal perfectly.

+ It adds up to the existing arsenal.
+ The models blend in. It always bothers me when the models look too different from the visual aesthetic of the base game.
+ The turrets seem to be okay; I haven't tested the defensive AM-guns, but the turrets feel alright. It's good to see the hard hitting tank guns having a slower tracking and projectile speed considering their payload.
+ It's no gamebreaking "trololol insane weppinz mod"

I hope you take good care of this mod, I already consider it as essential for myself.
DeAnti 4. dec. 2017 kl. 19:08 
nice
Hemza  [ophavsmand] 1. dec. 2017 kl. 17:08 
I found that they are very effective at taking down rockets, Increasing the turret tracking speed is beyond what I know. Also I don't know if increasing the velocity of the projectiles is going to increase the tracking speed. Sorry :(
NTSFMagellan 1. dec. 2017 kl. 13:46 
Dear G. Hemza Would it be Possible for you To Increase Muzzle velocity of projectiles, Especially Point Deffense Guns like autocannons and Plasma Ciws, By a Large Margin. They are not Intercepting very well, and they Should Turn a little faster, At least for the CIWS Turrets. Please
NTSFMagellan 1. dec. 2017 kl. 10:14 
Finally Somebody Brought this back, I hope you ressurected all the MGs and Stuff as well