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At this point, if you get any crashes, it's something else. I'd point you towards help for troubleshooting, but going by your comment it's probably best if you just unsub.
> *The My Documents folder version had vanilla pods for Gatecrasher.*
That part is normal, though. Mods are not combined into those, mod inis are read from their mod folders at runtime.
I am using AML, and have this mod active. It was actually working for a while, but then I decided to change the medical drone in Gatecrasher into an Advent Medic, from the mod of that name. So I changed the file XComEncounters.ini.
When I loaded it, it not only did not add the medic but reverted Gatecrasher to vanilla. I changed it back to the drone - same thing. I unsubscribed and resubscribed to this mod, and updated through AML. Still vanilla.
Then I ran a text search to determine if anything references those pods. In all base game files and installed mods, only DefaultEncounters and your mod does.
I tried deleting XComEncounters from My Documents folders, and ran the game again. Still got vanilla. I deleted all config files, started the game, and checked to be sure they had regenerated. The My Documents folder version had vanilla pods for Gatecrasher.
How do I fix this?
So my suggestion is to either run both, but keep golden path deactivated in Diverse Pods. Or unsub from ABCampaign and just let Diverse Pods do its thing in full. Either should be fine.
Personally, i would prefer the former option, to preserve the Chryssalid stuff in the Psigate and the Forge Sectopod Prime.
Hi, I was wondering if we can edit the spawnlist for any of these missions via config. For example: can we change any of these chryssalids to another enemy that we have installed by replacing unit id?
+ConfigurableEncounters=(EncounterID="GP_PsiGate_Chryssalids", \\
MaxSpawnCount=5, \\
OffsetForceLevel=0, \\
OffsetAlertLevel=0, \\
ForceSpawnTemplateNames[0]="ChryssalidMommy", \\
ForceSpawnTemplateNames[1]="ABAChryssalidM4", \\
ForceSpawnTemplateNames[2]="Chryssalid", \\
ForceSpawnTemplateNames[3]="ABAChryssalidM2", \\
ForceSpawnTemplateNames[4]="ABAChryssalidM1")
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1126623381/1736588252390966814/#c1736588252390967330
Take it up with whoever made that ability because i would guess that they made it so it draws from anything on the map. :D
Taking note for next time.
I know of one mod that does add new versions of Ambush, "The Hive More", the addon mod for The Hive which makes all kinds of nasty Chryssalids appear on those missions.
80% of the time, it works every time.
The only crash on mission completion that i know about would come from a broken class mod (or conflict of class mods) crashing when trying to promote a soldier.
I suggest following general troubleshooting as outlined in my FAQ.
I am asking because the only way i can think of that you game could crash would be due to not finding the enemies that this mod wants to place into Gatecrasher.
I strongly suggest going through the general troubleshooting steps as outlined in my FAQ, especially the ini file refresh.
"A Better ADVENT: War of the Chosen"