STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)
13.935 kommentarer
Hawkeye™ For 26 minutter siden 
I presume they are referring to Jacen's rule of the Galactic Alliance rather than a splinter empire he made. As for the Pellaeon class, that's probably ages away.

As for the 3.5 question, your best bet would be to watch Corey's preview playthrough though be aware that no date has been given.
⛧GuerrilaDragon⛧ For 3 timer siden 
Uhh, what is Jacen's empire....?
orangesodaplease For 3 timer siden 
first when is 3.5 coming and whats it adding and second when are you adding legends stuff like pellaeon class and jacens empire
Hawkeye™ For 4 timer siden 
Some independent forces units are in the PDF pool for mission rewards, plus there are mercenary recruitment buildings that give temporary units on land battles.

Some unit rosters have been re-balanced and shifted since you last played, notably the providence has shifted from Pentastar to the CSA. The Empire of the Hand has, more than likely, undergone the very same revamp ergo why some things are different.

In the next update, generic missions will be coming to the Imperial factions and there'll be a way to customise your build roster in a new galactic conquest.
GrandInquisitor77 For 9 timer siden 
O.M.G. THANK YOU GUYS so much, i didnt appreciate earlier versions of the mod as I thought shield pen, and other aspects of the game were messed with to feel more BaLaNcEd, (who cares about balance in 2025?? just give each faction really cool OP stuff to counter other really cool OP stuff like command and conquer generals instead of complaining) anyway updated and redownloaded swe at w to find this gem looks insanely cool, so far love the chiss and pentastar alignment although seems a few ships missing here and there ( a couple of chiss ships and providence class) any way to get mercenary ship buildings like what yden mod did for skirmish and campaign? just an idea cheers and thank you again!!
Hawkeye™ 2. okt. kl. 15:04 
It's already in for the New Republic, but that's because it's part of their government mechanic (you also only get one per slot).

3.5 will have a option in custom GC that lets you do one planet start with your intended starting heroes, plus more.
GeneralMacek 2. okt. kl. 11:36 
Could the feature of recruiting heroes in the Fall of the Republic From the Grounds up CG be added to Thrawn's Revenge FTGU as well?

I'd love to add Pellaeon and his lieutenants into the GC.
molchåmor 27. sep. kl. 18:26 
@Chief In general; If the galactic map freezes i.e. acts like it is paused, look for the crossed swords battle icon on the map when it happens, then reload a previous save, and rush that location/planet to prevent the AIvsAI battle that hangs/loops to happen.
Chief7 27. sep. kl. 15:04 
Hey I am running into an issue where the game thinks it is paused. I can edit build queues, but progress and time do not move forward. I have tried reloading earlier saves but each time it has just been a matter of "when" for when the same thing happens. Anyone have any solutions? Would hate to lose the campaign
abc 27. sep. kl. 1:59 
I haven't made the eclipse so i don't know, but it works just fine for me on the Sovereign, but what you can also do is edit the file and make its aoe damage and range from 0 to w/e so it becomes a nuke.
danielr.arcia 26. sep. kl. 7:38 
Does the Eclipse have some glitch? Every time I use it, it automatically focus fire on the fighters like it's some kind of frigate or corvette, instead of focusing on other capitals like it should be intended to. It's very frustrating to see all those turbolasers bolts flying aimlessly
abc 25. sep. kl. 21:54 
I've legit looked through every file in the xml under units for Mandalorian_Commando_Team I cant find it only the varriant for it under influence, I just want to edit them to be alot less garbage. WHere did you guys hide this influence troop fr
abc 25. sep. kl. 16:35 
Where can i find mandalorian comandos in the xml files, for the life of me i cant figure out where yall put them.
FlipperYew 25. sep. kl. 13:20 
my favorite mod for this game hands down
jonathan_ward82 24. sep. kl. 3:08 
After the recent outage I'm pleased to say (for me at least): "its working, its working!"

This is wizard!
IRampagingRhin0  [ophavsmand] 23. sep. kl. 15:29 
It seems to have been a steam side issue, people do seem to be able to launch mods again.
molchåmor 23. sep. kl. 15:01 
Not my fix got it from another
Kyle Katarn 23. sep. kl. 14:56 
what about submods?
mongo4904 23. sep. kl. 14:29 
how do i do that?
Tronexodus 23. sep. kl. 14:29 
why that happened mod !!! not working without molchämor posted fix !!!! thanks molchämor
Darkfall 23. sep. kl. 14:07 
@molchåmor - you are amazing, thank you for the fix!
molchåmor 23. sep. kl. 13:55 
Workaround to start the mod: Replace your STEAMMOD steam start option with:

Modpath=..\..\..\workshop\content\32470\1125571106
Kyle Katarn 23. sep. kl. 13:49 
well at least i am not the only one :D i thought i go crazy
jonathan_ward82 23. sep. kl. 13:47 
Oh no, its currently not working! How will I feed my addiction now!
J.R SMITH 23. sep. kl. 13:31 
que paso loco no funciona el mod amigooooo
Хаос Неделимый 23. sep. kl. 13:19 
So, is this the end?
CoffeeStix 23. sep. kl. 13:15 
Same here, this mod just stopped working.
ashley.kelly83 23. sep. kl. 13:07 
mod not working :(
MikialCynfall 23. sep. kl. 12:51 
And its not just this mod it seems. the 4.0 remake isnt working either
RealJMacLeod 23. sep. kl. 12:46 
Missing from my mod list, too - played it yesterday, so it was working then...
Spaga 23. sep. kl. 12:28 
same problem mod is gone from selection
G5R13AN 23. sep. kl. 12:21 
yea , my mods are missing . i think at 18:00 ( 6p.m ) i played with mods ,and than did something eles . Later i wanted to played the mod again i think 19:50 (7:50 p.m ) and than they wereing missing . ( sry for my bad english grammar )
de_luxe 23. sep. kl. 12:06 
pls fix it bro i really need to play
7thSinOfGreed 23. sep. kl. 11:54 
mod not working :(
Peanut.jpeg 23. sep. kl. 11:45 
this seems to be recent but it just loads normal FOC now after ive been using this mod fine for over a year.
hellmarkcz 23. sep. kl. 11:43 
I played this mod earlier today, but for some unknown reason the mod does not work right now. :steamsad:
Ice_Dragon 23. sep. kl. 11:21 
same
SirWidebottom 23. sep. kl. 11:12 
Yea no mods appear in the game for me right now, worked a few hours ago though
Ice_Dragon 23. sep. kl. 11:00 
it doesn't appear in the mod section
could you help
Mata52 18. sep. kl. 9:54 
A disclaimer to the report below: for some reason whether you start in there depends (I think) on the type of unit you start the battle with? Starting it with a land commander in a QH-7 Chariot fixed the issue. Starting it with imperial troopers triggered the bug.
Mata52 18. sep. kl. 9:50 
Just a small bug report: when you start a land battle on Poln Major as an >attacker< your troops will start in the bottom right of the map (behind defending forces' base). You also start with no landing pad conquered for this reason. This makes it not only awkward, but also unfair for the player.
:) 17. sep. kl. 20:19 
bombers do not count the same as fighters

triple click holding control and see for yourself

that selects all units of x category is a bit wonky on cruisers since it seems it groups by ability but works perfectly with strike craft
Hawkeye™ 17. sep. kl. 18:42 
Wait for 3.5 is all I say to that.
Commander Draco [CC-1717] 17. sep. kl. 16:56 
This is amazing! Though i wished that Thrawn was able to make Star Destroyers (Imperial Class) or at least make some sort of remnant imperial forces other then the heros. (Like if Thrawn could build maybe Basic imperial and chiss things, so he can have storm troopers, and chiss. Maybe have Chiss and Imperial Star destroyers, ect.)
CaoLex 17. sep. kl. 5:51 
The problem, that fighters counts as the same as bombers. And you want to use them differently.
Hawkeye™ 15. sep. kl. 11:02 
Control (or shift, uncertain) will select all units of the same category mask; which means you can easily select all bombers on screen.
CaoLex 15. sep. kl. 10:52 
It will be cool, if all bombers here and in other Expanded mods had some useless active ability like retreating in hyperspace just so they are easier to auto-sort.
Lord Admiral Daniel Phillips 9. sep. kl. 15:42 
The Imperial factions do not currently get generic missions. They will be getting them in 3.5.
bmanbeast57 9. sep. kl. 15:23 
Im play as the galactic empire but I have not gotten any quest to get rewards like I have with the new republic is anyone else having this happen to them?
Lord Admiral Daniel Phillips 8. sep. kl. 17:17 
Eventually.