Kenshi
Shun Exiles - Big Faction Mod
45 Comments
Bussy Butcher  [author] 5 Feb, 2022 @ 10:29am 
Months late response @Babia, but if you're still into Kenshi and haven't done it already, sure, feel free to pick up where I left off, just link to the original.
Babia 28 Nov, 2021 @ 2:22pm 
would you be ok with someone patching this mod?
Bussy Butcher  [author] 14 Sep, 2019 @ 3:32pm 
I apologize to anyone now and in advance for incompatibility issues. Frankly I haven't touched this mod in forever, and I've been really out of touch with modding in general. I doubt a day will come I can sit myself down and figure out how to make it compatible with RW or nail the issue down if that isn't it. Sorry. :( I'm glad that it entertained at least a handful of you for the time it did work though.
>HarkH< 14 Sep, 2019 @ 7:37am 
well the problem with Dust King and Black Dragon still remain, The squads doesnt spawn when you put Shun Exiles et Reactive World Together. (They do spawn with RW only active, havent tryed with Shun Exiles) So it's a compatibility problem. Dont know how they interfere with each other but the world state seems messed up. Well you may try to make this mod Stand Alone but i guess it's not the case anymore as it have compatibility problem. I love this mod but for now in my point of view RW is more important to me for game immersion and world state dynamic than a new town/faction that fill and empty barren land.
No Name 18 May, 2019 @ 9:26pm 
Anyone know if this happens to still work?
Mr.Taco 17 Aug, 2018 @ 8:13pm 
does this have campaigns yet? or is that being worked on in the near future? im dying to know..literally! haha Xd
Bussy Butcher  [author] 14 Jul, 2018 @ 2:22am 
Mod has been updated. Regarding the whole Dust King not spawning, there is nothing different in this mod that should modify him, so that must be a different mod.
bk3000 21 May, 2018 @ 6:37pm 
Oh if your hard drive died - in case you don't already know - you can just get it from
\Steam\steamapps\workshop\content\233860\1120416653\

That might save you the trouble of redoing everything.
Mr.Taco 14 May, 2018 @ 8:20pm 
ty for the quick reply! I rated positive just now in hopes this mod gets more attention even though as you said have to revisit it. Ty inflectus and have a good day!
Bussy Butcher  [author] 14 May, 2018 @ 8:15pm 
My old hard drive died, which had all the mod content, but I actually plan on revisiting it and ironing out the bugs people have reported and possibly expand on the faction as a whole. :) @psanhueza Feel free to join the Kenshi Discord server linked in the description where I'll post any future updates or releases, as well as where other popular modders publish and post updates for their work.
Mr.Taco 14 May, 2018 @ 8:10pm 
added*

Mr.Taco 14 May, 2018 @ 8:10pm 
i like this idea. is this mod up to date since the last post in 2017? and have you anded hostile/friendly campaigns to help/attack you when you are attacked by someone?
catanbros 8 Nov, 2017 @ 11:10am 
theres a problem with this mod, When installed, Both the dust king tower and black ninja tower npcs dissapear. I like this mod but not worth the lost of enem y npcs with notorious bounties.
D.Cub3d 1 Sep, 2017 @ 10:39am 
I actually have no idea how to safely merge mods with level edits so I wouldnt be adding yours into the overhaul. Would you mind if I include it as a required file though and make a couple of alterations (mostly just adding my shopkeeper and AI changes to your town, other than that I like the mod on its own, really nice).
Bussy Butcher  [author] 1 Sep, 2017 @ 10:14am 
Personally I would prefer that my mod remained uninvolved with the project, as I want it to be its own standalone thing. Sorry, but thanks for the consideration! @Transflux
D.Cub3d 1 Sep, 2017 @ 9:16am 
hello, I'm working on a sort of mega overhaul that includes a fair bit of content created by the community merged, I was wondering if you would be cool with me using your work? I would be giving credit to all authors who created content for the overhaul :)
Bussy Butcher  [author] 31 Aug, 2017 @ 12:16pm 
@SpankinScrubs
Bussy Butcher  [author] 31 Aug, 2017 @ 12:16pm 
You'll need to import your current save game to see this mod in it (since it adds a new town to the map). Importing, if you're unfamiliar with it, is basically loading a save game, except that it will reset the world (but not your research, buildings, squad, or, last I checked, relations) so that new content from updates or mods can spawn.
SpankinScrubs 31 Aug, 2017 @ 11:41am 
Sorry if this was already answered, but can I add this to a game that's in progress or will I have to start a new game?
Haleswitch 30 Aug, 2017 @ 11:49pm 
Thanks Inflectus! I found the Lost City!
Mango 29 Aug, 2017 @ 3:07pm 
Thanks! Time to get sneaky~
Bussy Butcher  [author] 29 Aug, 2017 @ 3:05pm 
Yep! The one and only.
Mango 29 Aug, 2017 @ 2:53pm 
Should I assume it's the same slave farm south-ish of Clownsteady? :o
Bussy Butcher  [author] 29 Aug, 2017 @ 2:48pm 
Currently it's a bit finicky, so don't worry about it lol. The quest system isn't perfect because of limitations, and the dialogue will be broken for the next bit of the quest (fixing that now), but your objective will be to find a book in Lady Kana's house at the southern Slave Farm. You're advised to sneak in and steal it though (it's locked in a random storage chest) rather than fight her guards, however.
Mango 29 Aug, 2017 @ 2:43pm 
*facepalms* ..My bad... :steamfacepalm:
Bussy Butcher  [author] 29 Aug, 2017 @ 2:42pm 
You need to be carrying them over your shoulder for him to accept them. I'm not sure if you can pick them up without knocking them out first, however, so you might have to do that. If they join your squad, you should be able to pick them up without needing to knock them unconscious.
Mango 29 Aug, 2017 @ 2:39pm 
Yes :o all are named "Slave' and their portrait has shackles on them. They're also wearing shackles. took them forever to run across the map...
Bussy Butcher  [author] 29 Aug, 2017 @ 2:35pm 
Just to be sure, are you positive that the slaves you're bringing him are the characters that are blatantly called "Slave"? He won't accept anyone that isn't SPECIFICALLY a "Slave" character.
Bussy Butcher  [author] 29 Aug, 2017 @ 2:32pm 
Eugh. I'll look into that issue too. He worked just fine when I tested out the quest, but maybe he needs a tweak. Thanks for pointing that out. :) ㊉ Wrath ㊉
Mango 29 Aug, 2017 @ 1:30pm 
Also, I noticed that i brought savior 3 slaves like he asked (went to the slave camp south of Clownsteady and got 3 of them; half of them i bought ran away because of lack of shackles, but i successfully brought 3 to him. still says he needs the 'cargo'.)
Bussy Butcher  [author] 29 Aug, 2017 @ 12:22pm 
@㊉ Wrath ㊉ The issue with Brewmaster has been corrected. Happy trading!
Mango 29 Aug, 2017 @ 10:33am 
No worries :) I'll be looking for an update.
Bussy Butcher  [author] 29 Aug, 2017 @ 9:11am 
I was afraid that would happen. I'll look into the issue. Thought I had fixed it. :steamfacepalm: :steamsad: @㊉ Wrath ㊉
Mango 29 Aug, 2017 @ 4:57am 
Accepting a shipment from the brewmaster causes Kenshi to crash.
Bussy Butcher  [author] 29 Aug, 2017 @ 2:52am 
Ohhh no. Shun is west of the Swamp, south of Arach (the big mountainous crater-looking place directly west of the Swamp), and west of Crater (the big crater place south-west of The Swamp). It runs along the west coast and is noteworthy for the snaky rivers running through it, and the skin spiders. @haleswitch
Haleswitch 28 Aug, 2017 @ 6:26pm 
Where is shun though? Is it near the swamp are? Based on the pictures, I've ben looking for it around Drifters at the bottom part of the map
Bussy Butcher  [author] 28 Aug, 2017 @ 4:49am 
Desolation is located near the north-east corner of Shun, or should be at any rate. You might spend some time looking, but you'll definitely know it when you see it. @haleswitch
Haleswitch 27 Aug, 2017 @ 10:13pm 
Where is Desolation? I can't find it
Mr.Wanaskiwin "Navarone" 27 Aug, 2017 @ 10:10pm 
aw what infinite wingwang was removed?????
zentegi 27 Aug, 2017 @ 8:34pm 
Another thing you can do is add a bounty to Brewmaster with the United Cities if at all possible. You would think he would have one due to his sheltering of escaped slaves. UC and Holy Nation probably.
Bussy Butcher  [author] 26 Aug, 2017 @ 8:12pm 
@bk3000 I figured Brewmaster was pretty fitting in a world where we have people like Bugmaster, Infinite Wingwang (before he was removed), Crumblejon, and Silvershade haha.

As for a quest with bartenders, that would honestly require more work than it's worth. Currently dialogue only detects items in your inventory. It doesn't pull them from it. It'd make for a really weird fetch-quest system that to me feels broken, so I'd rather you simply bought the goods and then sold them for a profit dependent on how far you actually go out of your way to travel.
JLC 26 Aug, 2017 @ 4:44pm 
SNAAAAATCHIES. Lets hope my other 50 mods don't make this one crash :L
bk3000 26 Aug, 2017 @ 3:13pm 
Looks sweet I'll have to try it out. I've been wanting more factions.

Now a suggestion for immersion sake. No one would be named "Brewmaster" for example. But "Brewmaster Steve" sounds better. Only don't use "Steve", but some actual Hiver name or clever nickname etc. Of course if he's a legendary brewmaster, he'd be well known so you'd expect everyone to know him, right?

Maybe a bartender elsewhere could give you a quest to go procure some of his goods?

Thinking about small things like that can add a lot of immersion and flavor.
Bussy Butcher  [author] 26 Aug, 2017 @ 5:21am 
Thanks for the feedback. :) @Stevezke
Stevezke 26 Aug, 2017 @ 4:27am 
fun mod