Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
(Nextbot's navmesh generation system is broken)
good
The locked down houses on cactus (Or atleast how I remember it, idk if thats what it looked like or not) and its U-Turn instead of Upward :3
>All servers are vsh, cp_orange and x10
Well done, tf2 community
- Added cover to mid, surrounding the point
- hopefully fixed a small issue surrounding the tiny doors at the garage infront of the spawns
- increased the length of a wall on the BLU side as it was too short and not in sync with the RED's side's wall
The cover can be seen in the Update screenshots. The thumbnail will get updated soon.
Thanks again for the feedback!
Thank you for the feedback! The shed is very close to the spawnroom of both teams, and while it's true that a good engie is capable of having an indestructable sentry in it, it really wouldn't do him any good, since all he'd protect is the small area infront of the spawn.
ver gud