Team Fortress 2

Team Fortress 2

Uturn
61 kommentarer
Tom Avery 13 jan, 2018 @ 12:51 
THE MAP GO SKKKKKKKKRA
SED4906 17 aug, 2017 @ 15:44 
I mean with bots, the nav mesh is not symmetrical when you generate it, so I will need to edit that.
(Nextbot's navmesh generation system is broken)
Rd_Ctrlr 16 aug, 2017 @ 22:16 
I want this map to be added to the stock maps. We don't have enough good stock maps.
fluury  [skapare] 16 aug, 2017 @ 21:52 
I really hope that's a joke given the map is completely symmetrical.
SED4906 16 aug, 2017 @ 20:26 
this map is really red sided, they always win...
Free -iwnl- 12 aug, 2017 @ 7:30 
nice map should be added
Rd_Ctrlr 12 aug, 2017 @ 0:07 
I think the play wouldn't really be centered around the point side of the map, but rather the other side of the cliff where there are a lot more buildings and coverage.
Smiley The Smile 12 aug, 2017 @ 0:05 
It's. ..kinda empty.You outta add some foliage or rocks or something ,especially in the outside area.
Леон 9 aug, 2017 @ 22:20 
cool
good:sentry:
Shtopor 9 aug, 2017 @ 21:52 
Норм
Guido 9 aug, 2017 @ 13:55 
Look pretty good
Rd_Ctrlr 9 aug, 2017 @ 9:46 
Like I said, it's a mixture of a bunch of maps. Look at the pictures and see if you can tell where the assets are from.
GreatDerg 9 aug, 2017 @ 9:35 
Rd Ctrl, map looks like upward
dragon small z 9 aug, 2017 @ 9:01 
I love the fresh new layout for the map! It really spices up the concept
sofa hamster 9 aug, 2017 @ 7:24 
cool

Rd_Ctrlr 9 aug, 2017 @ 6:44 
It's a mixture of a bunch of maps, not just one map.
CircuitGhost 9 aug, 2017 @ 6:15 
What're you talking about, it clearly looks like 2fort.
Rd_Ctrlr 9 aug, 2017 @ 5:39 
No, actually. It's quite different.
GreatDerg 9 aug, 2017 @ 5:31 
koth_upward
Rd_Ctrlr 9 aug, 2017 @ 5:22 
Did ye not look at the other photos?
Hunter Eye 9 aug, 2017 @ 4:34 
nice and simple grate for new players i recon. good job man
Wiki 9 aug, 2017 @ 4:12 
This is a really grate map idea, especially for tide turner demoknights
CRUNCHIPS[1] 9 aug, 2017 @ 3:30 
add
pasiejek 9 aug, 2017 @ 3:26 
Nice work, but in some place's it look like its empty. :balloonicorn:
Señor 8 aug, 2017 @ 23:28 
epic
KoolKidKristian 8 aug, 2017 @ 23:16 
nice man
CaliberPlex 8 aug, 2017 @ 19:17 
Just needs some more polish and look to it
CaliberPlex 8 aug, 2017 @ 19:17 
It looks like a mix between Cactus canyon and the play on words of Upward

The locked down houses on cactus (Or atleast how I remember it, idk if thats what it looked like or not) and its U-Turn instead of Upward :3
your_grandma 8 aug, 2017 @ 18:50 
not a bad map :D Would love to see more improvements though

Ravi! 8 aug, 2017 @ 16:35 
noice
tea matey 8 aug, 2017 @ 14:43 
Looks kinda outdated but fun
Danizk0 8 aug, 2017 @ 13:49 
>Workshop has hundreds of cool and original maps
>All servers are vsh, cp_orange and x10

Well done, tf2 community
Dubfull 8 aug, 2017 @ 12:59 
Personally, I like the plain look of the map. It just looks simple and nice.
Chase81 8 aug, 2017 @ 10:33 
Amazing
RazielJuice 8 aug, 2017 @ 9:33 
nice
fluury  [skapare] 8 aug, 2017 @ 8:36 
I've released an Update to the map, the changelog is below.

- Added cover to mid, surrounding the point
- hopefully fixed a small issue surrounding the tiny doors at the garage infront of the spawns
- increased the length of a wall on the BLU side as it was too short and not in sync with the RED's side's wall

The cover can be seen in the Update screenshots. The thumbnail will get updated soon.
Thanks again for the feedback!
KoolKidKristian 8 aug, 2017 @ 1:37 
most of the Map looks really cool but the control point could have used a blocks to take cover and looks very plain but the rest is great
gibus 7 aug, 2017 @ 20:21 
I thought this was a joke map based on Upward, but this looks really cool!
Thespikedballofdoom 7 aug, 2017 @ 17:22 
i feel as though mid is missing some serious, seriously needed cover but otherwise the map looks great
SED4906 7 aug, 2017 @ 17:02 
10/10, I love this map, it gives a strong upward vibe, and looks very competitive! It should be used in comp 6v6s
ttl 7 aug, 2017 @ 13:43 
you should have upward in the background, and make it look very far away
LazyLime 7 aug, 2017 @ 13:38 
When need a server that runs this map :CunningPepeRed:
fluury  [skapare] 7 aug, 2017 @ 12:35 
@zcock

Thank you for the feedback! The shed is very close to the spawnroom of both teams, and while it's true that a good engie is capable of having an indestructable sentry in it, it really wouldn't do him any good, since all he'd protect is the small area infront of the spawn.
FAT Robert TEEHEE 7 aug, 2017 @ 11:58 
wow
Rd_Ctrlr 7 aug, 2017 @ 10:01 
I see a mix of Upward, Hightower, 2Fort, Thunder Mountain, and either Snakewater or Dustbowl's second region. I like it.
MadHatter1837 7 aug, 2017 @ 9:20 
ver gud













































ver gud

Aho 7 aug, 2017 @ 8:57 
nice
:steamhappy:
Comrade Kris 7 aug, 2017 @ 7:06 
P Y R O C I T Y
goontastic freak 7 aug, 2017 @ 6:06 
viaduct 2.0 basically
Spootis 7 aug, 2017 @ 5:56 
I can already feel the airblasts in my anal region