Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






Considering this was done in 2012 I'll assume this is as finished as it will ever get
Which is a shame because I could absolutely see this expanded to the admirals.
if you do decide to put this in i liked how the Heroes strength and movement adjusted to the era!
Great mod man
Also, it would be great to see a mod that eliminates non-contiguous cultural borders. The map get so ugly when a player's cultural border "jumps" over a neighbor's.
Maybe make the great hero add happiness to the empire while he is alive but then decreases the happiness of the empire for a few turns when he dies (like in real life a hero can lift morale but then decrease it if he is killed in battle) but this decrease in happiness would not apply if he is used to make a citadel or something.
My main gripe for this mod is how long it takes to use them in combat. Since great generals dont have an "attacking" animation, they just walk over the enemy and wait til lthe naimaiton times out, which can be time consuming.
+Damage for the combined unit
-No more "Great general nearby" bonus
In an example of where this would work better would be in eras with multiple units of the same type. You would start with the lower tier, but if you combined the unit with the stronger, more advanced one then it would take those statistics.