Space Engineers
[OBSOLETE] Planetary Cargo Ships
Показані результати 1–10 із 27
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Оновлено: 24 верес. 2018 о 10:57

Added detection for Modular Encounters Spawner which disables this mod if found.

Оновлено: 9 серп. 2018 о 10:41

Оновлено: 26 лип. 2018 о 12:38

Changed remoteControl.SetValue("SpeedLimit", value) to remoteControl.SpeedLimit = value in PrefabSpawningWatcher to possibly address a weird crash when Torch is involved.

Оновлено: 15 лют. 2018 о 17:10

Potentially fixed bug that causes ships to not spawn when players are on multiple planets

Оновлено: 15 лют. 2018 о 15:56

Оновлено: 20 січ. 2018 о 17:46

Removed BuiltBy from prefabs and tuned the authorship removal for npc grids.

Оновлено: 10 січ. 2018 о 17:53

Оновлено: 29 груд. 2017 о 9:47

Added a Try/Catch to the TryGetPlanetElevation check since it was crashing for no identifiable reason. Any cargo ship that fails this check will be marked inactive.

Оновлено: 28 груд. 2017 о 15:26

Added a check to ensure that TryGetPlanetElevation completes successfully

Оновлено: 13 груд. 2017 о 7:41

Block authorship (built-by) is removed from grids upon spawning.