Space Engineers
[OBSOLETE] Planetary Cargo Ships
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Обновление: 24 сен. 2018 г. в 10:57

Added detection for Modular Encounters Spawner which disables this mod if found.

Обновление: 9 авг. 2018 г. в 10:41

Обновление: 26 июл. 2018 г. в 12:38

Changed remoteControl.SetValue("SpeedLimit", value) to remoteControl.SpeedLimit = value in PrefabSpawningWatcher to possibly address a weird crash when Torch is involved.

Обновление: 15 фев. 2018 г. в 17:10

Potentially fixed bug that causes ships to not spawn when players are on multiple planets

Обновление: 15 фев. 2018 г. в 15:56

Обновление: 20 янв. 2018 г. в 17:46

Removed BuiltBy from prefabs and tuned the authorship removal for npc grids.

Обновление: 10 янв. 2018 г. в 17:53

Обновление: 29 дек. 2017 г. в 9:47

Added a Try/Catch to the TryGetPlanetElevation check since it was crashing for no identifiable reason. Any cargo ship that fails this check will be marked inactive.

Обновление: 28 дек. 2017 г. в 15:26

Added a check to ensure that TryGetPlanetElevation completes successfully

Обновление: 13 дек. 2017 г. в 7:41

Block authorship (built-by) is removed from grids upon spawning.