Space Engineers
[OBSOLETE] Planetary Cargo Ships
กำลังแสดง 1-10 จาก 27 รายการ
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อัปเดต: 24 ก.ย. 2018 @ 10: 57am

Added detection for Modular Encounters Spawner which disables this mod if found.

อัปเดต: 9 ส.ค. 2018 @ 10: 41am

อัปเดต: 26 ก.ค. 2018 @ 12: 38pm

Changed remoteControl.SetValue("SpeedLimit", value) to remoteControl.SpeedLimit = value in PrefabSpawningWatcher to possibly address a weird crash when Torch is involved.

อัปเดต: 15 ก.พ. 2018 @ 5: 10pm

Potentially fixed bug that causes ships to not spawn when players are on multiple planets

อัปเดต: 15 ก.พ. 2018 @ 3: 56pm

อัปเดต: 20 ม.ค. 2018 @ 5: 46pm

Removed BuiltBy from prefabs and tuned the authorship removal for npc grids.

อัปเดต: 10 ม.ค. 2018 @ 5: 53pm

อัปเดต: 29 ธ.ค. 2017 @ 9: 47am

Added a Try/Catch to the TryGetPlanetElevation check since it was crashing for no identifiable reason. Any cargo ship that fails this check will be marked inactive.

อัปเดต: 28 ธ.ค. 2017 @ 3: 26pm

Added a check to ensure that TryGetPlanetElevation completes successfully

อัปเดต: 13 ธ.ค. 2017 @ 7: 41am

Block authorship (built-by) is removed from grids upon spawning.