Space Engineers

Space Engineers

Mexpex Warfare Industries v1.1.7
Se afișează 11-20 din 20 intrări
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Actualizare: 23 iul. 2018 @ 2:57

v1.1.2
- Fix for being unable to craft NATO 20mm magazine at assembler because of inventory size

Actualizare: 22 iul. 2018 @ 17:27

v1.1.1
- Hotfix for null reference when grids split
- Fix for alternate Telion Battery types not appearing in G-Menu
- Some more cubeblock definition updates

Actualizare: 21 iul. 2018 @ 22:57

v1.1.0
- Updated MWI script for 1.187+ compatibility
- Improvements & optimizations to muzzle flash / recoil script
- Added custom AI target filter settings based on weapon role
- Added muzzle flash to vanilla missile weapons
- Added sound pitch variation and pitch levels for different calibers
- Added Meridius_IX's Ammo Management Controls as a dependency
- Changed all inventory volumes, magazine volumes and masses for better 1x survival readiness
- Changed production times of ammo containers for better 1x survival readiness
- Changed ammo container subtype names for better inventory script compatibility and consistency with vanilla, unfortunately this will require reproducing ammo; if you still have problems after this, check with your script authors
- Changed static weapons to the SmallMissileLauncherReload type, for better inventory script compatibility
- Changed Orbital Coil Cannon name to Magnetic Coil Cannon
- Fixed distant sounds not playing
- Fixed many sounds being too loud
- Fixed combat exploit involving Telion Battery types
- Fixed symmetry for Telion Battery types
- New side mountpoints for MK1 Battery and Telion Battery types
- Decreased deviation angle for Anti-Fighter turret
- Increased 40mm Impact Slug damage from 500 to 600
- Increased 40mm Flak damage from 2 to 40
- Increased Flak turret rotation & elevation speed slightly
- Increased deviation angle for Flak turret slightly
- Increased elevation range for Magnetic Coil Cannon from 35 to 40
- Slowed Magnetic 460mm shell for better hit detection

Actualizare: 16 febr. 2018 @ 16:03

v1.0.2
- Updated some definitions for the vanilla weapons

Actualizare: 14 febr. 2018 @ 3:46

v1.0.1
- Updated main definitions for compatibility with 186.101+
- Updated damage and destruction effects
- Fixed, cleaned and optimized weapon scripts with help from Digi <3

(This is sort of a hotfix, don't worry other fixes & changes are coming)

Actualizare: 11 iul. 2017 @ 20:17

v1.0.0
- MK3's, MK2's (round), and MK1's now have full 360 degree range of rotation. Elevation range is the same.
- Rotation speed for battlecannon's have been slightly increased. Elevation speed is slightly decreased.
- The AI range on the Flak turret is now 500m with detonation at 450m (down from 850)
- Adjustments to Mk1 and Mk3 conveyor port positions / model
- Fix for 420mm shell stack not showing in the assembler menu

Actualizare: 11 iul. 2017 @ 16:28

Actualizare: 11 iul. 2017 @ 16:05

Actualizare: 10 iul. 2017 @ 11:40

Actualizare: 8 iul. 2017 @ 12:20