Garry's Mod

Garry's Mod

Tda Miku Hatsune (Late Spring) Playermodel & NPC
Näytetään 1–10 / 14
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Päivitys: 10.12.2018 klo 17.34

- Revised hitboxes
- Merged the NPC mdl files together
- Added support for Dewobedil's Custom Taunt addon.

Päivitys: 23.1.2018 klo 3.47

- Minor physics constraint change.

- 3/04/2018: Updated thumbnail.

Päivitys: 7.11.2017 klo 18.08

- Fixed weightpainting problem in last update for the legs.

Päivitys: 7.11.2017 klo 16.49

- Fixed c_arms by re-weighting and adding procedural bones. No longer causing wrist snapping.
- Changed eye_misc and eye_glint textures to "nolit"
- Readjusted and re-weighted the foot bones so that the feet will no longer sink into the floor.
- Readjusted the hitboxes
- Minor adjust physics mesh
- Changed jigglebones coding
- Removed "knee" bone. Since its useless.

Päivitys: 14.7.2017 klo 19.55

Changed ikautoplaylock for hands from 0.5 to 0.1, since last update didn't fix the third person weapons problem.

Päivitys: 14.7.2017 klo 18.59

Changed ikautoplaylock for hands from 2 to 0.5

Päivitys: 10.7.2017 klo 22.47

Adjusted ikautoplaylock again.

Päivitys: 10.7.2017 klo 20.26

- Adjusted ikautoplaylock for hands so that they won't clip through skirt when walking in the menu
- Adjusted physics mode mesh

Päivitys: 20.6.2017 klo 15.30

Fixed "Index Buffer error", by adding "$nodecal" "1" command to all the texture files excluding: body, face, panty and top. Thanks ネプテューヌ| Neptune for pointing this out.

Päivitys: 19.6.2017 klo 20.21

Fixed left elbow weightpaint from clipping through the jacket.