Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled Antarctica [RF+GS+NFP+LP]
Viser 1–10 av 20 bidrag
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Oppdatering: 17. jan. 2022 @ 4.11

Configuration updated for convenience. No-impact on map.

Oppdatering: 12. jan. 2022 @ 9.24

Terrascaping 2.0 for better balance and aesthetics:
1. Use radial variance fractal for ice shelf, terrain and feature generation.
2. Reduce tundra % for realism (and to prevent Canada from being too OP on this map).

Oppdatering: 27. des. 2020 @ 12.07

1. Bugfix for ice shelf generation. Trivial. No impact on (land) map.

Oppdatering: 21. des. 2020 @ 5.14

1. GS Climate system support.
2. Fix compatibility for current version of Civ VI (Dec 2020).

Oppdatering: 9. mars 2018 @ 1.23

1. No reefs!
2. Bugfix: random World Age.

Oppdatering: 10. feb. 2018 @ 6.20

1. Add support for R&F.
2. Hookup advanced map settings World Age & Rainfall.

Oppdatering: 31. des. 2017 @ 19.26

Removing natural wonders (like Uluru) in both XML and the map script to avoid Dead Sea bug.

Oppdatering: 31. des. 2017 @ 12.29

Fix for "Dead Sea" bug: units would heal completely after 1 turn; naval units as well.

Oppdatering: 30. des. 2017 @ 8.42

Tweaked ice gen logic to be densest/tightest around "neck" of continent.

Oppdatering: 30. des. 2017 @ 8.23

1. Using start defaults from Fractal map; resource defaults from Island Plates.
2. Copied Arctic map ice shelf logic. It's not possible to circumnavigate continent along the coast anymore.