Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled Antarctica [RF+GS+NFP+LP]
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Actualización: 17 ENE 2022 a las 4:11

Configuration updated for convenience. No-impact on map.

Actualización: 12 ENE 2022 a las 9:24

Terrascaping 2.0 for better balance and aesthetics:
1. Use radial variance fractal for ice shelf, terrain and feature generation.
2. Reduce tundra % for realism (and to prevent Canada from being too OP on this map).

Actualización: 27 DIC 2020 a las 12:07

1. Bugfix for ice shelf generation. Trivial. No impact on (land) map.

Actualización: 21 DIC 2020 a las 5:14

1. GS Climate system support.
2. Fix compatibility for current version of Civ VI (Dec 2020).

Actualización: 9 MAR 2018 a las 1:23

1. No reefs!
2. Bugfix: random World Age.

Actualización: 10 FEB 2018 a las 6:20

1. Add support for R&F.
2. Hookup advanced map settings World Age & Rainfall.

Actualización: 31 DIC 2017 a las 19:26

Removing natural wonders (like Uluru) in both XML and the map script to avoid Dead Sea bug.

Actualización: 31 DIC 2017 a las 12:29

Fix for "Dead Sea" bug: units would heal completely after 1 turn; naval units as well.

Actualización: 30 DIC 2017 a las 8:42

Tweaked ice gen logic to be densest/tightest around "neck" of continent.

Actualización: 30 DIC 2017 a las 8:23

1. Using start defaults from Fractal map; resource defaults from Island Plates.
2. Copied Arctic map ice shelf logic. It's not possible to circumnavigate continent along the coast anymore.