RimWorld

RimWorld

Zombieland
Visar 181–190 av 214 poster
< 1 ... 17  18  19  20  21  22 >
Uppdatering: 25 aug, 2017 @ 9:38

Added french translation

Uppdatering: 24 aug, 2017 @ 11:26

UPDATE v1.7.1:
Fix for mistake in chinese translation
Improve raging path calculations (non-door paths preferred)
Raging zombies destroy doors faster (multiplied by the number of zombies in front of door)
Enemies attacking friendly zombies now configurable
Raging zombies stop raging when they eat

Uppdatering: 21 aug, 2017 @ 10:36

Added chinese translations

Uppdatering: 20 aug, 2017 @ 15:37

v1.7 balances the raging sound and allows you to turn off zombie bleeding

Uppdatering: 18 aug, 2017 @ 17:34

v1.6.7 release
Fine tuned zombie speed fixes. Enjoy maximum game speed!

Uppdatering: 15 aug, 2017 @ 0:05

Really improved avoidance of zombies
Fixed bug in caravan leaving map patch
Tweaked and simplified incident calculations
Added incident calculation preview in debug inspector

Uppdatering: 13 aug, 2017 @ 17:36

More incident timing fix

Uppdatering: 13 aug, 2017 @ 16:52

Incident timing fix

Uppdatering: 13 aug, 2017 @ 14:53

UPDATE: Zombieland v1.6.5 released. This release has three major changes:
- Zombie incidents are now controlled by the mod
- Colonists are more effective fighting zombies
- Zombieland can be removed from a save game by clicking "remove" in the mod settings

Uppdatering: 11 aug, 2017 @ 13:50

Zombieland v1.6

This update introduces raging zombies. Once too many zombies group together, some zombies will rage and become angry super zombies. These zombies now leave and search for the nearest colonist by navigating the map. This dissolves the largely useless groups of zombies and creates a more complex experience without making zombies like raiders. It also means that there is now an incentive to leave and reduce the groups before they become too large.

New: Twinkies can now be turned on/off from within the game.

Fixed: Zombies standing still on higher game speeds.