RimWorld
Zombieland
214개 중 181~190개 표시 중
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업데이트: 2017년 8월 25일 @ 오전 9시 38분

Added french translation

업데이트: 2017년 8월 24일 @ 오전 11시 26분

UPDATE v1.7.1:
Fix for mistake in chinese translation
Improve raging path calculations (non-door paths preferred)
Raging zombies destroy doors faster (multiplied by the number of zombies in front of door)
Enemies attacking friendly zombies now configurable
Raging zombies stop raging when they eat

업데이트: 2017년 8월 21일 @ 오전 10시 36분

Added chinese translations

업데이트: 2017년 8월 20일 @ 오후 3시 37분

v1.7 balances the raging sound and allows you to turn off zombie bleeding

업데이트: 2017년 8월 18일 @ 오후 5시 34분

v1.6.7 release
Fine tuned zombie speed fixes. Enjoy maximum game speed!

업데이트: 2017년 8월 15일 @ 오전 12시 05분

Really improved avoidance of zombies
Fixed bug in caravan leaving map patch
Tweaked and simplified incident calculations
Added incident calculation preview in debug inspector

업데이트: 2017년 8월 13일 @ 오후 5시 36분

More incident timing fix

업데이트: 2017년 8월 13일 @ 오후 4시 52분

Incident timing fix

업데이트: 2017년 8월 13일 @ 오후 2시 53분

UPDATE: Zombieland v1.6.5 released. This release has three major changes:
- Zombie incidents are now controlled by the mod
- Colonists are more effective fighting zombies
- Zombieland can be removed from a save game by clicking "remove" in the mod settings

업데이트: 2017년 8월 11일 @ 오후 1시 50분

Zombieland v1.6

This update introduces raging zombies. Once too many zombies group together, some zombies will rage and become angry super zombies. These zombies now leave and search for the nearest colonist by navigating the map. This dissolves the largely useless groups of zombies and creates a more complex experience without making zombies like raiders. It also means that there is now an incentive to leave and reduce the groups before they become too large.

New: Twinkies can now be turned on/off from within the game.

Fixed: Zombies standing still on higher game speeds.