RimWorld
Zombieland
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更新: 2017年8月25日 @ 9時38分

Added french translation

更新: 2017年8月24日 @ 11時26分

UPDATE v1.7.1:
Fix for mistake in chinese translation
Improve raging path calculations (non-door paths preferred)
Raging zombies destroy doors faster (multiplied by the number of zombies in front of door)
Enemies attacking friendly zombies now configurable
Raging zombies stop raging when they eat

更新: 2017年8月21日 @ 10時36分

Added chinese translations

更新: 2017年8月20日 @ 15時37分

v1.7 balances the raging sound and allows you to turn off zombie bleeding

更新: 2017年8月18日 @ 17時34分

v1.6.7 release
Fine tuned zombie speed fixes. Enjoy maximum game speed!

更新: 2017年8月15日 @ 0時05分

Really improved avoidance of zombies
Fixed bug in caravan leaving map patch
Tweaked and simplified incident calculations
Added incident calculation preview in debug inspector

更新: 2017年8月13日 @ 17時36分

More incident timing fix

更新: 2017年8月13日 @ 16時52分

Incident timing fix

更新: 2017年8月13日 @ 14時53分

UPDATE: Zombieland v1.6.5 released. This release has three major changes:
- Zombie incidents are now controlled by the mod
- Colonists are more effective fighting zombies
- Zombieland can be removed from a save game by clicking "remove" in the mod settings

更新: 2017年8月11日 @ 13時50分

Zombieland v1.6

This update introduces raging zombies. Once too many zombies group together, some zombies will rage and become angry super zombies. These zombies now leave and search for the nearest colonist by navigating the map. This dissolves the largely useless groups of zombies and creates a more complex experience without making zombies like raiders. It also means that there is now an incentive to leave and reduce the groups before they become too large.

New: Twinkies can now be turned on/off from within the game.

Fixed: Zombies standing still on higher game speeds.