RimWorld

RimWorld

Zombieland
Viser 31–40 av 214 bidrag
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Oppdatering: 8. jan. 2023 @ 12.11

Zombieland v3.5 - This massive release brings you:
- Drafted lifters and other colony mechs now attack zombies
- All internal settings are exposed as Advanced Settings
- Child Zombies! Killing them will give you bad mood for a while
- Areas warning system can now flag for colonists + zombies inside or outside given areas
- World War Z style zombies: too many zombies (configurable) will push them over walls
- Raging zombies now path better. Before, they were only going for one door at the time, now they do it properly.
- Tank zombies can no longer be kited
- Zombies drift in a new way
- Even more speed optimizations
- Bug fixes with BioTech (melanin etc)

Oppdatering: 27. des. 2022 @ 14.48

v3.4 speeds up spawning zombies by 6000% and adds reentrant safe grid code to be compatible with optimizers

Oppdatering: 23. des. 2022 @ 8.39

v3.3.1 fixes zombie type sliders and adds an option to turn off custom apparel

Oppdatering: 20. des. 2022 @ 16.18

Zombieland v3.3 fixes compatibility with the lastest RW patch. It also adapts zombie spawning to your current game speed.

Oppdatering: 4. des. 2022 @ 18.52

Zombieland v3.2.0.2 adds keyframes for settings and works with RimWorld 1.4 (including BioTech)

Oppdatering: 25. sep. 2022 @ 11.11

v3.2 scales zombie threats better

Oppdatering: 5. mai 2022 @ 12.52

v3.1.1 fixes saving of colonist zombie settings (like auto extract zombie serum).

Oppdatering: 18. apr. 2022 @ 13.17

[Auto-generated text]: Update on 4/18/2022 10:17:38 PM.

Oppdatering: 27. mars 2022 @ 12.16

v3.0.8 play danger music if zombies are in your home area; fixes removing danger area with colonists in it

Oppdatering: 20. mars 2022 @ 13.14

v3.0.7 simplifies the heal effect graphically