RimWorld
Zombieland
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Aggiornamento: 8 gen 2023, 12:11

Zombieland v3.5 - This massive release brings you:
- Drafted lifters and other colony mechs now attack zombies
- All internal settings are exposed as Advanced Settings
- Child Zombies! Killing them will give you bad mood for a while
- Areas warning system can now flag for colonists + zombies inside or outside given areas
- World War Z style zombies: too many zombies (configurable) will push them over walls
- Raging zombies now path better. Before, they were only going for one door at the time, now they do it properly.
- Tank zombies can no longer be kited
- Zombies drift in a new way
- Even more speed optimizations
- Bug fixes with BioTech (melanin etc)

Aggiornamento: 27 dic 2022, 14:48

v3.4 speeds up spawning zombies by 6000% and adds reentrant safe grid code to be compatible with optimizers

Aggiornamento: 23 dic 2022, 8:39

v3.3.1 fixes zombie type sliders and adds an option to turn off custom apparel

Aggiornamento: 20 dic 2022, 16:18

Zombieland v3.3 fixes compatibility with the lastest RW patch. It also adapts zombie spawning to your current game speed.

Aggiornamento: 4 dic 2022, 18:52

Zombieland v3.2.0.2 adds keyframes for settings and works with RimWorld 1.4 (including BioTech)

Aggiornamento: 25 set 2022, 11:11

v3.2 scales zombie threats better

Aggiornamento: 5 mag 2022, 12:52

v3.1.1 fixes saving of colonist zombie settings (like auto extract zombie serum).

Aggiornamento: 18 apr 2022, 13:17

[Auto-generated text]: Update on 4/18/2022 10:17:38 PM.

Aggiornamento: 27 mar 2022, 12:16

v3.0.8 play danger music if zombies are in your home area; fixes removing danger area with colonists in it

Aggiornamento: 20 mar 2022, 13:14

v3.0.7 simplifies the heal effect graphically