RimWorld

RimWorld

Zombieland
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Mis à jour le : 8 janv. 2023 à 12h11

Zombieland v3.5 - This massive release brings you:
- Drafted lifters and other colony mechs now attack zombies
- All internal settings are exposed as Advanced Settings
- Child Zombies! Killing them will give you bad mood for a while
- Areas warning system can now flag for colonists + zombies inside or outside given areas
- World War Z style zombies: too many zombies (configurable) will push them over walls
- Raging zombies now path better. Before, they were only going for one door at the time, now they do it properly.
- Tank zombies can no longer be kited
- Zombies drift in a new way
- Even more speed optimizations
- Bug fixes with BioTech (melanin etc)

Mis à jour le : 27 déc. 2022 à 14h48

v3.4 speeds up spawning zombies by 6000% and adds reentrant safe grid code to be compatible with optimizers

Mis à jour le : 23 déc. 2022 à 8h39

v3.3.1 fixes zombie type sliders and adds an option to turn off custom apparel

Mis à jour le : 20 déc. 2022 à 16h18

Zombieland v3.3 fixes compatibility with the lastest RW patch. It also adapts zombie spawning to your current game speed.

Mis à jour le : 4 déc. 2022 à 18h52

Zombieland v3.2.0.2 adds keyframes for settings and works with RimWorld 1.4 (including BioTech)

Mis à jour le : 25 sept. 2022 à 11h11

v3.2 scales zombie threats better

Mis à jour le : 5 mai 2022 à 12h52

v3.1.1 fixes saving of colonist zombie settings (like auto extract zombie serum).

Mis à jour le : 18 avr. 2022 à 13h17

[Auto-generated text]: Update on 4/18/2022 10:17:38 PM.

Mis à jour le : 27 mars 2022 à 12h16

v3.0.8 play danger music if zombies are in your home area; fixes removing danger area with colonists in it

Mis à jour le : 20 mars 2022 à 13h14

v3.0.7 simplifies the heal effect graphically