XCOM 2
Buildable Geth
1–10 из 10
Обновление: 26 июл. 2017 г. в 20:10

Geth Primes will now have proper size in all animations, if made after this update is downloaded.

Обновление: 24 мая. 2017 г. в 15:12

Fixed .ini errors, added localization for the Geth Prime's eighth rank in LW2.

Обновление: 18 мая. 2017 г. в 15:41

Removed listener that was scaling Primes on the Avenger, as it was causing issues with how soldiers looked in the Armory.

Обновление: 17 мая. 2017 г. в 22:40

Geth Soldiers now have robotic immunities. They should no longer be poisoned nor panic like weak ass organics.

Обновление: 17 мая. 2017 г. в 20:03

Geth Primes are now scaled appropriately in the Armory. (It's not quite their true size in the battlefield, but that would block UI elements.)

Geth Primes now have Geth Hacker, enabling them to get hack bonuses from the armour they're wearing.

Geth Primes are back to using BITs again, since some SPARK abilities require them.

Обновление: 15 мая. 2017 г. в 16:08

Added Geth Soldiers and Allies Unknown support.

Обновление: 15 мая. 2017 г. в 4:21

Steady Weapon For All and More Default Soldier Abilities will now work with this mod.

Обновление: 15 мая. 2017 г. в 0:57

Failed attempt at scaling Geth Prime size in the Avenger

Обновление: 14 мая. 2017 г. в 20:50

1.0 - Release version.

Обновление: 14 мая. 2017 г. в 18:04