XCOM 2
Buildable Geth
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Mis à jour le : 26 juil. 2017 à 20h10

Geth Primes will now have proper size in all animations, if made after this update is downloaded.

Mis à jour le : 24 mai 2017 à 15h12

Fixed .ini errors, added localization for the Geth Prime's eighth rank in LW2.

Mis à jour le : 18 mai 2017 à 15h41

Removed listener that was scaling Primes on the Avenger, as it was causing issues with how soldiers looked in the Armory.

Mis à jour le : 17 mai 2017 à 22h40

Geth Soldiers now have robotic immunities. They should no longer be poisoned nor panic like weak ass organics.

Mis à jour le : 17 mai 2017 à 20h03

Geth Primes are now scaled appropriately in the Armory. (It's not quite their true size in the battlefield, but that would block UI elements.)

Geth Primes now have Geth Hacker, enabling them to get hack bonuses from the armour they're wearing.

Geth Primes are back to using BITs again, since some SPARK abilities require them.

Mis à jour le : 15 mai 2017 à 16h08

Added Geth Soldiers and Allies Unknown support.

Mis à jour le : 15 mai 2017 à 4h21

Steady Weapon For All and More Default Soldier Abilities will now work with this mod.

Mis à jour le : 15 mai 2017 à 0h57

Failed attempt at scaling Geth Prime size in the Avenger

Mis à jour le : 14 mai 2017 à 20h50

1.0 - Release version.

Mis à jour le : 14 mai 2017 à 18h04