Hearts of Iron IV

Hearts of Iron IV

Revised Argentina
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Update: 25 Jan, 2021 @ 4:20pm

23/01/2021
Version 0.48.f (3)

More fixes to spanish localization.

Update: 23 Jan, 2021 @ 5:01pm

23/01/2021
Version 0.48.f (2)

Fixed localization in spanish as well.

Update: 23 Jan, 2021 @ 4:58pm

23/01/2021
Version 0.48.f

Fixed state names.

Update: 6 Dec, 2020 @ 7:42am

6/12/2020
Version 0.48.e

Fixed UK events giving back colonial territories. They should know give Falklands and Georgias to Argentina (modded) instead of Argentina (vanilla).

Fixed Somisa Still Mill event, now the extra steel should be awarded to Argentina (Santa Fe state) instead of Turkey (Van state). Extra building slots will go to Cordoba instead of Santa Fe (contrary to what the flavor text says in the focus tree).

Fixed some issues with buildings not being in their proper state.

Update: 22 Nov, 2020 @ 9:29am

22/11/2020
Version 0.48.d

Updated to new version.

Update: 4 Nov, 2020 @ 4:41pm

04/11/2020
Version 0.48.c

More state ID fixes.

Update: 3 Nov, 2020 @ 4:55pm

03/11/2020
Version 0.48.b

Fixed some problems with wrong state IDs and events.

Update: 31 Oct, 2020 @ 7:18pm

31/10/2020
Version 0.48.a

Fixed issues with the new DLC that should make the mod operational again.

Please report any bugs you find.

Bear in mind it might not work properly with mechanics added in Battle for the Bosphorus or La Resistance.

Update: 29 Feb, 2020 @ 10:30pm

1/03/2020
Version 0.47.b

Fixed issue with spanish localization.

Update: 28 Feb, 2020 @ 9:29pm

29/02/2020
Version 0.47.a

Updated the mod to the latest version after the 'La Resistance' (read with bad french accent) DLC.

I had to do some... weird stuff with the map to make things work this time. As this is still one of my weakest areas when it comes to modding there could be several errors.

Other than that, I had to modify some state ids to make room for the new ones introduced with the DLC, so this meant going through the files adjusting things. This actually led to a small bug fix with the Paraguay Joint Venture event, which had a wrong State ID assigned.

Another problem that emerged from this version comes with the Neutrality Branch of the Focus Tree. For some reason, I had to disable some ai behaviors that were modified by the events there. Not sure how they'll impact the game. Nonetheless, I believe it should still work though there might be unintended behavior.

That's all, please report any odd behavior as map modifications were particularly tricky and I literally just took an axe to them so the mod functions.