Arma 3
B52 Random Vehicles
Viser 1–10 av 10 bidrag
Oppdatering: 16. apr. 2017 @ 18.12

- General bug fixes and performance improvements

Oppdatering: 15. apr. 2017 @ 15.51

- Add 4 options to control type of loot spawned within vehicles. [Item, Clothing, Weapon, Backpacks and Vests]

Oppdatering: 14. apr. 2017 @ 18.44

- Removed Arma 3 requirement for B52 Core. B52 Core will still be required but will be managed through the workshop going forward.

Oppdatering: 8. apr. 2017 @ 13.39

- Fixed associations with B52 Core
- B52 Core module will be required when using B52 Random Vehicles module going forward

Oppdatering: 6. apr. 2017 @ 23.39

- Added option to spawn vehicles with random fuel. Also includes maximum fuel amount. Again like vehicle damage setting this value higher than 100 will increase the chance of a vehicle having a full tank.

Oppdatering: 6. apr. 2017 @ 23.14

- Added ability to spawn vehicles with/without damage. Damage is applied to random hitpoints on the vehicle. "Damage Chance" and "Max Damage" values should be set with values between 1 and 100. Setting "Max Damage" to a value higher than 100 increases the chance that that hitpoint will be completely destroyed. Ex: setting to 1000 will give approximately a 90% chance that each hitpoint will be completely destroyed.

Oppdatering: 6. apr. 2017 @ 22.34

- Fixed ability to enable/disable loot

Oppdatering: 5. apr. 2017 @ 21.58

- Removed system chat message
- Option to spawn loot with vehicles

Oppdatering: 4. apr. 2017 @ 23.05

- Added Icons
- Fixed Incorrect Module Category to Correct Module Category "B52"

Oppdatering: 4. apr. 2017 @ 16.56