Arma 3
B52 Random Vehicles
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Mis à jour le : 16 avr. 2017 à 18h12

- General bug fixes and performance improvements

Mis à jour le : 15 avr. 2017 à 15h51

- Add 4 options to control type of loot spawned within vehicles. [Item, Clothing, Weapon, Backpacks and Vests]

Mis à jour le : 14 avr. 2017 à 18h44

- Removed Arma 3 requirement for B52 Core. B52 Core will still be required but will be managed through the workshop going forward.

Mis à jour le : 8 avr. 2017 à 13h39

- Fixed associations with B52 Core
- B52 Core module will be required when using B52 Random Vehicles module going forward

Mis à jour le : 6 avr. 2017 à 23h39

- Added option to spawn vehicles with random fuel. Also includes maximum fuel amount. Again like vehicle damage setting this value higher than 100 will increase the chance of a vehicle having a full tank.

Mis à jour le : 6 avr. 2017 à 23h14

- Added ability to spawn vehicles with/without damage. Damage is applied to random hitpoints on the vehicle. "Damage Chance" and "Max Damage" values should be set with values between 1 and 100. Setting "Max Damage" to a value higher than 100 increases the chance that that hitpoint will be completely destroyed. Ex: setting to 1000 will give approximately a 90% chance that each hitpoint will be completely destroyed.

Mis à jour le : 6 avr. 2017 à 22h34

- Fixed ability to enable/disable loot

Mis à jour le : 5 avr. 2017 à 21h58

- Removed system chat message
- Option to spawn loot with vehicles

Mis à jour le : 4 avr. 2017 à 23h05

- Added Icons
- Fixed Incorrect Module Category to Correct Module Category "B52"

Mis à jour le : 4 avr. 2017 à 16h56