Tabletop Simulator

Tabletop Simulator

Kingdom Death Monster (KDM) Achromatic Edition (Scripted)
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Uppdatering: 6 maj, 2017 @ 12:18

more sabrecat fixes
-named settlement events
-replaced d10 dice with one that clarifies 1's from 7's. (1 is skull)
-a few more typo fixes
-selected weapon frames placed in box as feature is not active for these -- use them if you want
-other bag added to resource storage area

Uppdatering: 2 maj, 2017 @ 19:05

Fixed candle asset.

Uppdatering: 1 maj, 2017 @ 16:32

-added SabreCat's typo fixes
-added SabreCat's Movement token fix

Uppdatering: 9 apr, 2017 @ 8:57

several fixes
-dragon king/sunstalker expansion addition decks fixed
-Salt Sculptures terrain spawn fixed
-monster height spawn increased to reduce collision on larger models

Uppdatering: 5 apr, 2017 @ 16:13

Strange Resources Decks from expansions have archive tag now for auto-clone script.

Uppdatering: 31 mar, 2017 @ 17:25

hotfix

Uppdatering: 31 mar, 2017 @ 17:00

added some features to the char sheets/gear grids: 1) lunacy/bleed tokens are deleted on "Heal and Reset" button 2) there's a mechanism to read stat bonuses from gear cards, but none of the gear cards are named properly yet so you won't see the impact of this 3) player stat tokens now have 2 states. State 1 is a normal temporary token bonus that will be removed on "Heal and Reset". State 2 is a Persistent Stat Bonus that won't be removed on "Heal and Reset".

Uppdatering: 31 mar, 2017 @ 0:40

-added pow.rogue's new models: flower knight, manhunter, lion god v2

Uppdatering: 19 mar, 2017 @ 17:06

applied 'archive' tag to all xpak essential cards so they auto-spawn as well

Uppdatering: 19 mar, 2017 @ 16:50

removed random gorm components from sunstalker bag that didn't belong