Tabletop Simulator
Kingdom Death Monster (KDM) Achromatic Edition (Scripted)
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Обновление: 6 мая. 2017 г. в 12:18

more sabrecat fixes
-named settlement events
-replaced d10 dice with one that clarifies 1's from 7's. (1 is skull)
-a few more typo fixes
-selected weapon frames placed in box as feature is not active for these -- use them if you want
-other bag added to resource storage area

Обновление: 2 мая. 2017 г. в 19:05

Fixed candle asset.

Обновление: 1 мая. 2017 г. в 16:32

-added SabreCat's typo fixes
-added SabreCat's Movement token fix

Обновление: 9 апр. 2017 г. в 8:57

several fixes
-dragon king/sunstalker expansion addition decks fixed
-Salt Sculptures terrain spawn fixed
-monster height spawn increased to reduce collision on larger models

Обновление: 5 апр. 2017 г. в 16:13

Strange Resources Decks from expansions have archive tag now for auto-clone script.

Обновление: 31 мар. 2017 г. в 17:25

hotfix

Обновление: 31 мар. 2017 г. в 17:00

added some features to the char sheets/gear grids: 1) lunacy/bleed tokens are deleted on "Heal and Reset" button 2) there's a mechanism to read stat bonuses from gear cards, but none of the gear cards are named properly yet so you won't see the impact of this 3) player stat tokens now have 2 states. State 1 is a normal temporary token bonus that will be removed on "Heal and Reset". State 2 is a Persistent Stat Bonus that won't be removed on "Heal and Reset".

Обновление: 31 мар. 2017 г. в 0:40

-added pow.rogue's new models: flower knight, manhunter, lion god v2

Обновление: 19 мар. 2017 г. в 17:06

applied 'archive' tag to all xpak essential cards so they auto-spawn as well

Обновление: 19 мар. 2017 г. в 16:50

removed random gorm components from sunstalker bag that didn't belong