ARK: Survival Evolved

ARK: Survival Evolved

Capitalism Player Trader [OPEN SOURCE] (Discontinued)
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Update: 14 Apr, 2018 @ 10:38am

  • fixed issue that DinoTable and DinoTerminal didn't exchange money for dino on contract termination correctly

Update: 8 Apr, 2018 @ 4:05am

  • removed antifraud artifacts/overhead - increased performance gain
  • replaced banned incapacitation macros
  • terminal hologram texts can now be changed, added custom hologram text input widget
  • cooked agains changes in capitalism father class

Update: 17 Mar, 2018 @ 2:37pm

  • DinoTerminal - fixed issue with missing create contract button
  • Added engrams for PlayerTerminal, AdvancedPlayerTerminal, CooledPlayerTerminal and DinoTerminal

Update: 11 Mar, 2018 @ 11:36am

  • cooked again with new DevKit version 278
  • tweaked CooledPlayerTable power consumption again, corrected it from 17 to ~20 - 24 hours for one battery
  • CooledPlayerTable TurnCoolingOff/-On was moved to tertiary UI slot, so that it doesn't overlap Buy or CancelAllContracts

Update: 11 Mar, 2018 @ 4:58am

  • Cooked against FatherClass changes in currency package
  • Reduced CooledPlayerTable power consumption, an aberration battery should now last about 20 - 24 hours
  • Added new alternative table styles for PlayerTable, AdvancedPlayerTable, CooledPlayerTable and DinoTable -> Terminals (have a look at spawn codes), engrams will follow up with one of the next updates
  • Added descriptive Hologram Text for alternative Terminals

Update: 17 Feb, 2018 @ 12:16pm

  • removed CooledPlayerTable Grid/Battery mode switch, it's now supposed to use aberration batteries and requires power grid as default
  • refactored powering through grid, so that S+ power outlets should work now
  • added description to Cooled-, Advanced- and DinoTable to explain that at least one coin is required to see the create contract button and to create a contract.

Update: 3 Feb, 2018 @ 3:20pm

  • Creating contracts for blueprints is from now on disallowed, since issue with vanishing blueprints cannot be resolved with current code architecture.
  • Refactored inventory access logic
  • Cooked against changes in father class

Update: 19 Jan, 2018 @ 6:20am

  • Cooked with DevKit version 276.4
  • Cooked against changes in currency father class
  • Function maintenance and tests for aberration

Update: 19 Dec, 2017 @ 9:51am

  • cooked against parent class changes in Currency package
  • NPCStructures should no longer circumvent inventory in use with F key
  • inventory in use now is properly reflected on managing NPCStructure

Update: 10 Dec, 2017 @ 5:21pm

  • fixed server crash issue with weak object
  • fixed inventory in use timer tanking to long to reset
  • fixed behaviour that inventory could be accessed even if in use