ARK: Survival Evolved

ARK: Survival Evolved

Capitalism Player Trader [OPEN SOURCE] (Discontinued)
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Update: 17 Aug, 2018 @ 9:54am

  • Fixed terminal particle issues
  • Added policy check to MUE

Update: 13 Aug, 2018 @ 12:18pm

  • fixed issue with admin bypass to access owner inventory
  • cooked against changes in Capitalism father classes

Update: 7 Aug, 2018 @ 9:18am

  • Refactored Father_PlayerTrader to implement interfaces and reducing hard linking between classes
  • Cooked against major changes in father classes (capitalism currency)

Update: 27 Jul, 2018 @ 2:47am

  • further refactoring of admin bypass for owner inventory access

Update: 21 Jul, 2018 @ 5:15am

  • CooledPlayerTable/Terminal - corrected spoiling time deletion if owner or customer inventory item was spoiled
  • Fixed issue with admin bypass owner inventory restriction. It got displayed but did not do anything on activation
  • SinglePlayer DinoTable/Terminal dino out of range issue fixed
  • DinoTerminal cancel contract issue fixed
  • Creating Contract for AdvancedPlayerTable/Terminal and CooledPlayerTable/Terminal now can use masked currency short, gus.ini option - Currency package
  • DinoTable create contract now uses currency short, gus.ini option - Currency package
  • PlayerTable now can use currency short, gus.ini option - Currency package
  • Refactored core functions to improve parameter handover efficiency

Update: 6 Jul, 2018 @ 3:20pm

  • added bypass logic to enable server admins for AdvancedPlayerTable/Terminal, CooledPlayerTable/Terminal, DinoTable/Terminal and PlayerTable/Terminal to access owner inventory regardless of ownership
  • changed terminal particle replication settings

Update: 1 Jul, 2018 @ 5:42am

  • cooked against father class changes

Update: 12 Jun, 2018 @ 7:30am

  • Fixed issue with not functioning filter gus.ini options
  • Wyvern milk is now forbidden from beeing placed into the CooledPlayerTable, statistics did show that it only was used to abuse spoiling time enhancement but never truly sold.
  • Reduced inventory slots from 1k to 300 of AdvancedPlayerTable/-Terminal, it got heavily abused by players as storage box and not for the intended purpose
  • Reduced inventory slots from 1k to 90 of CooledPlayerTable/-Terminal, it got heavily abused by players as storage box and not for the intended purpose
  • Reduced inventory slots from 1k to 60 of DinoTable/-Terminal to prevent Feeding Trough abusing
  • Reduced PlayerTable/-Terminal slots from 500 to 350. Like all the other nerfs, do this changes massively decrease performance drain on server side.
  • Reduced spoiling time multi for PrimalItemResources from 100 to 1 and TranqDart from 100 to 4 (like PreservingBin multi), to stop occuring massive abuse
  • Added filled Fish Basket to spoiling time multiplier (same as Refrigerator)
  • Added gus.ini options to prevent either PrimalEarth, ScorchedEarth or Aberration dinos from beeing contracted
  • Added gus.ini options to prevent either PrimalEarth, ScorchedEarth or Aberration fertilized eggs from beeing contracted
  • Added gus.ini option to force whitelist certain dinos
  • Added gus.ini option to force whitelist certain items
  • made it possible to place PlayerTrader actors on enemy grounds again, reverted changes from previous update

Update: 2 Jun, 2018 @ 9:51am

  • removed allow placement on enemy structures for all items, tables and terminals - since market area enabler exists now
  • refactored replication logic and event calls
  • cooked against father class changes in currency package

Update: 9 May, 2018 @ 4:26am

  • Refactored owner and customer item comparison, to preserve performance
  • Added functionality to forcefully delete spoiled items from owner inventory of CooledPlayerTable
  • Cooked against changes in Currency father class