ARK: Survival Evolved

ARK: Survival Evolved

Capitalism Player Trader [OPEN SOURCE] (Discontinued)
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Update: 13 Nov, 2021 @ 4:56am

  • DinoTrader; Feeding icon now stays as long as dino is fed without flickering
  • DinoTrader; Fixed contract removal issue upon server restart, contracts now stay active and are preserved
  • DinoTrader; Fixed issue with previously contracted dinos no longer being listed for another contract creation attempt

Update: 7 Nov, 2021 @ 2:15pm

  • Removed old DinoTrader icon logic
  • refactored is contracted and feeding trough symbols for dinos, drastically improving performance
  • refactored cooler activation, fixed Admin force powered functionality
  • removed intermediate parent classes to reduce overall mod complexity
  • Removed legacy PlayerTable
  • Dino contract creation widget does now catch 9999999999999 price input overflow
  • removed restriction that creatures with equipment cannot be contracted - now Shadowmane (LionfishLion) can be contracted

Update: 21 Jul, 2021 @ 6:48am

  • recooked mod series with latest ArkDevKit with Gen2 sources and classes
  • see Currency mod for more information...

Update: 31 Dec, 2020 @ 12:23am

  • Fixed issue that in some cases engrams were contractable

Update: 24 Apr, 2020 @ 6:44am

  • Fixed issue with CooledPlayerTable/Terminal getting deactivated upon server restart

Update: 27 Mar, 2020 @ 3:41am

  • Added new MUE (multi use entry) for admins to enforce CooledPlayerTable to stay powered

Update: 2 Feb, 2020 @ 7:50am

  • Fixed inventory component to accept item deposit and removal again
  • Refactored own "Inventory In Use" logic
  • Fixed terminal hologram text

Update: 27 Jan, 2020 @ 8:19am

  • Exchanged custom GameMode with basic vanilla one in PrimalGameData to make it more generic

Update: 1 Mar, 2019 @ 7:41am

  • Refactored father class; reduced required class references

Update: 2 Feb, 2019 @ 3:02pm

  • Refactored dino ownership handover logic
  • Cooked against changes in Currency father classes and interfaces