XCOM 2
Manufacture Job
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Actualización: 6 JUN 2017 a las 18:12

Battlescanners, Alloyed and Plated Vests, and the non-DOT ammos can now be manufactured.

Actualización: 31 MAY 2017 a las 23:16

Buffed base rebel production rate to 2 from 1.

Light and Heavy armours can now be manufactured if the appropriate techs are researched.


Ammo items can be turned off separately from all other items in XComLW_Outposts.ini

Actualización: 10 MAR 2017 a las 20:45

Unnerfed liaison bonus.

Added support for mod items: add entries to XComManufacture.ini

Examples have been added as to how to add new items

Actualización: 9 MAR 2017 a las 19:18

Game will no longer spam the log with divide by zero errors due to regions having 0 manufacturers in them.

Actualización: 27 FEB 2017 a las 12:57

Added localization support for Robojumper's better job selector.

Actualización: 8 FEB 2017 a las 16:26

Nerfed Liaison flat bonus.

Actualización: 6 FEB 2017 a las 9:53

Actually implemented working, cleaner XComEngine.ini

Added Weapon Upgrades to items that can be manufactured, if XCOM has researched the requirements beforehand.

Actualización: 5 FEB 2017 a las 16:46

Turns out it catastrophically crashes if you do that, reverted previous update.

Nerfed base level of Manufacture Job even more.

Actualización: 5 FEB 2017 a las 16:28

Commented out in XComEngine.ini extraneous nonnativepackages, based off Robojumper's advice.

Actualización: 5 FEB 2017 a las 12:36

Nerfed base level of job just a bit more, geoscape will auto-slow when production items are completed.