XCOM 2
Manufacture Job
Wyświetlanie 1-10 z 15 pozycji
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Aktualizacja: 6 czerwca 2017 o godz. 18:12

Battlescanners, Alloyed and Plated Vests, and the non-DOT ammos can now be manufactured.

Aktualizacja: 31 maja 2017 o godz. 23:16

Buffed base rebel production rate to 2 from 1.

Light and Heavy armours can now be manufactured if the appropriate techs are researched.


Ammo items can be turned off separately from all other items in XComLW_Outposts.ini

Aktualizacja: 10 marca 2017 o godz. 20:45

Unnerfed liaison bonus.

Added support for mod items: add entries to XComManufacture.ini

Examples have been added as to how to add new items

Aktualizacja: 9 marca 2017 o godz. 19:18

Game will no longer spam the log with divide by zero errors due to regions having 0 manufacturers in them.

Aktualizacja: 27 lutego 2017 o godz. 12:57

Added localization support for Robojumper's better job selector.

Aktualizacja: 8 lutego 2017 o godz. 16:26

Nerfed Liaison flat bonus.

Aktualizacja: 6 lutego 2017 o godz. 9:53

Actually implemented working, cleaner XComEngine.ini

Added Weapon Upgrades to items that can be manufactured, if XCOM has researched the requirements beforehand.

Aktualizacja: 5 lutego 2017 o godz. 16:46

Turns out it catastrophically crashes if you do that, reverted previous update.

Nerfed base level of Manufacture Job even more.

Aktualizacja: 5 lutego 2017 o godz. 16:28

Commented out in XComEngine.ini extraneous nonnativepackages, based off Robojumper's advice.

Aktualizacja: 5 lutego 2017 o godz. 12:36

Nerfed base level of job just a bit more, geoscape will auto-slow when production items are completed.