XCOM 2
Manufacture Job
Viser 1–10 av 15 bidrag
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Oppdatering: 6. juni 2017 @ 18.12

Battlescanners, Alloyed and Plated Vests, and the non-DOT ammos can now be manufactured.

Oppdatering: 31. mai 2017 @ 23.16

Buffed base rebel production rate to 2 from 1.

Light and Heavy armours can now be manufactured if the appropriate techs are researched.


Ammo items can be turned off separately from all other items in XComLW_Outposts.ini

Oppdatering: 10. mars 2017 @ 20.45

Unnerfed liaison bonus.

Added support for mod items: add entries to XComManufacture.ini

Examples have been added as to how to add new items

Oppdatering: 9. mars 2017 @ 19.18

Game will no longer spam the log with divide by zero errors due to regions having 0 manufacturers in them.

Oppdatering: 27. feb. 2017 @ 12.57

Added localization support for Robojumper's better job selector.

Oppdatering: 8. feb. 2017 @ 16.26

Nerfed Liaison flat bonus.

Oppdatering: 6. feb. 2017 @ 9.53

Actually implemented working, cleaner XComEngine.ini

Added Weapon Upgrades to items that can be manufactured, if XCOM has researched the requirements beforehand.

Oppdatering: 5. feb. 2017 @ 16.46

Turns out it catastrophically crashes if you do that, reverted previous update.

Nerfed base level of Manufacture Job even more.

Oppdatering: 5. feb. 2017 @ 16.28

Commented out in XComEngine.ini extraneous nonnativepackages, based off Robojumper's advice.

Oppdatering: 5. feb. 2017 @ 12.36

Nerfed base level of job just a bit more, geoscape will auto-slow when production items are completed.