Starbound
Automation Aides
Mostrando 31-40 de 51 aportaciones
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Actualización: 28 FEB 2020 a las 18:47

fixed pump compression

Actualización: 15 SEP 2019 a las 14:13

fixed capacity sensors

Actualización: 15 SEP 2019 a las 14:13

Actualización: 30 AGO 2019 a las 12:57

terminals got a major upgrade, allowing them to handle bigger networks more smoothly. Blame Hubnester for that.

Actualización: 23 JUL 2019 a las 11:06

deprecated MTDs. implemented currency handler

Actualización: 31 MAY 2019 a las 14:58

-1.71
--fixed terminal bug from refactor.

Actualización: 23 MAY 2019 a las 7:06

-1.7
--added colony deed 'link', learned from silicon boards
--nerfed pumps
--script changes for performance reasons

Actualización: 31 AGO 2018 a las 15:55

change log up to this point:
-1.6
--recipes all adjusted. now unlocked by picking up silicon boards and iron bars. unhandled item token now available.
-1.5.1
--router hotfix
-1.5
--recoded even split and slot split to be more precise
-1.4.2
--Giant spiked nerfbat for balance reasons: ITDs, MTDs and grabbers now require teleporter cores.
-1.4.1:
--fixed an ancient routing bug I missed, that involves not having an item in the ITD's first slot
--tentative workaroundish fix for terminals acting up. Refresh if it loses sight
-1.4:
--fixed bridges not properly clearing their lists (big sorry. ugh)
--iron and titanium quarries and pumps now available.
--overall nerfs to effectiveness and range.
-1.3:
--even split and round robin methods added to ITDs. and moving by stack. try putting 2 of a filter item in, it'll only attempt to move in multiples of 2!
--money router. routes currencies
--'unhandled' special token for items that the router doesn't understand
--categories are now part of a (patchable) config file.
--capacity sensors! tells you whether a container has some slots filled, and whether it has all of them filled.
--storage bridge v2, which has built in capacity sensors

Actualización: 28 AGO 2018 a las 23:42

Actualización: 28 AGO 2018 a las 10:32