Starbound

Starbound

Automation Aides
Ergebnisse 31–40 von 51
< 1  2  3  4  5  6 >
Update: 28. Feb. 2020 um 18:47

fixed pump compression

Update: 15. Sep. 2019 um 14:13

fixed capacity sensors

Update: 15. Sep. 2019 um 14:13

Update: 30. Aug. 2019 um 12:57

terminals got a major upgrade, allowing them to handle bigger networks more smoothly. Blame Hubnester for that.

Update: 23. Jul. 2019 um 11:06

deprecated MTDs. implemented currency handler

Update: 31. Mai 2019 um 14:58

-1.71
--fixed terminal bug from refactor.

Update: 23. Mai 2019 um 7:06

-1.7
--added colony deed 'link', learned from silicon boards
--nerfed pumps
--script changes for performance reasons

Update: 31. Aug. 2018 um 15:55

change log up to this point:
-1.6
--recipes all adjusted. now unlocked by picking up silicon boards and iron bars. unhandled item token now available.
-1.5.1
--router hotfix
-1.5
--recoded even split and slot split to be more precise
-1.4.2
--Giant spiked nerfbat for balance reasons: ITDs, MTDs and grabbers now require teleporter cores.
-1.4.1:
--fixed an ancient routing bug I missed, that involves not having an item in the ITD's first slot
--tentative workaroundish fix for terminals acting up. Refresh if it loses sight
-1.4:
--fixed bridges not properly clearing their lists (big sorry. ugh)
--iron and titanium quarries and pumps now available.
--overall nerfs to effectiveness and range.
-1.3:
--even split and round robin methods added to ITDs. and moving by stack. try putting 2 of a filter item in, it'll only attempt to move in multiples of 2!
--money router. routes currencies
--'unhandled' special token for items that the router doesn't understand
--categories are now part of a (patchable) config file.
--capacity sensors! tells you whether a container has some slots filled, and whether it has all of them filled.
--storage bridge v2, which has built in capacity sensors

Update: 28. Aug. 2018 um 23:42

Update: 28. Aug. 2018 um 10:32