Starbound

Starbound

Automation Aides
Viser 31–40 av 51 bidrag
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Oppdatering: 28. feb. 2020 @ 18.47

fixed pump compression

Oppdatering: 15. sep. 2019 @ 14.13

fixed capacity sensors

Oppdatering: 15. sep. 2019 @ 14.13

Oppdatering: 30. aug. 2019 @ 12.57

terminals got a major upgrade, allowing them to handle bigger networks more smoothly. Blame Hubnester for that.

Oppdatering: 23. juli 2019 @ 11.06

deprecated MTDs. implemented currency handler

Oppdatering: 31. mai 2019 @ 14.58

-1.71
--fixed terminal bug from refactor.

Oppdatering: 23. mai 2019 @ 7.06

-1.7
--added colony deed 'link', learned from silicon boards
--nerfed pumps
--script changes for performance reasons

Oppdatering: 31. aug. 2018 @ 15.55

change log up to this point:
-1.6
--recipes all adjusted. now unlocked by picking up silicon boards and iron bars. unhandled item token now available.
-1.5.1
--router hotfix
-1.5
--recoded even split and slot split to be more precise
-1.4.2
--Giant spiked nerfbat for balance reasons: ITDs, MTDs and grabbers now require teleporter cores.
-1.4.1:
--fixed an ancient routing bug I missed, that involves not having an item in the ITD's first slot
--tentative workaroundish fix for terminals acting up. Refresh if it loses sight
-1.4:
--fixed bridges not properly clearing their lists (big sorry. ugh)
--iron and titanium quarries and pumps now available.
--overall nerfs to effectiveness and range.
-1.3:
--even split and round robin methods added to ITDs. and moving by stack. try putting 2 of a filter item in, it'll only attempt to move in multiples of 2!
--money router. routes currencies
--'unhandled' special token for items that the router doesn't understand
--categories are now part of a (patchable) config file.
--capacity sensors! tells you whether a container has some slots filled, and whether it has all of them filled.
--storage bridge v2, which has built in capacity sensors

Oppdatering: 28. aug. 2018 @ 23.42

Oppdatering: 28. aug. 2018 @ 10.32