Arma 3
Shadow Fall v2.0 [sp_camp]
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Update: 23 Oct, 2017 @ 5:49pm

Had wrong Russian translations in missions 1 and 2.

Update: 22 Oct, 2017 @ 9:48am

Update: 21 Oct, 2017 @ 11:12pm

- added Project OPFOR
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=735566597
- added ASCZ Heads by taurus, included PBO with permission from author
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=346726922
-> updated several characters (of course) to use the new faces
- player gets bonus rating in each mission 10x their reputation score
- converted over to new ambient civ and vehicle scripts
- fixed Error in expression <if(_value >= 0)then{[_this,[['Number', cDecals4Car> due to BI changing types
- added personal diary entries for all missions (except 1st) that vary depending on reputation, giving more insight into the mind of the character as the campaign progresses
- added autodelete of snakes in both Chernobyl Zone missions because they were excessively annoying
-> also discovered that snakes can OPEN doors to get outside
-> why don't human AI open doors?
- the JBOY dog script addon is a mix of an old and recent version tailored to this campaign
- switched ambient type sounds to use playSound3D because it has a volume option, and recent A3 patches caused high attenuation of "say" command which had a huge impact on the Chernobyl missions
- update several character faces with ASCZ Heads
- regarding Mr Ewok cig mod, the cigs are used on multiple characters throughout the campaign, including the Cuban cigar for Volasko, and a shemag for an enemy leader. The mod author has gone MIA for over a year and unfortunately it's not on Steam. There is no other mod (AFAIK) to substitute for this one. I included a pic of Volasko and his cigar to show why I am keeping this mod as required. If Mershun cigs were to include cigars, then I would reconsider.
- add CfgMoves override so your character doesn't wipe his face and look at his shoe every 10 seconds
- fixed inconsistent spelling of 'Pyotr' throughout campaign
- added Russian translations, please notify me of errors or if dialog does not make sense in Russian, I believe some of it is out of context and/or totally wrong

M01 The Hangover
- fixed random frozen truck bug
- changed random background music while wandering
- relocated opening scene, warehouse, pub, and doctor
- added custom gas station
- added street lights to help find road to Pusta
- added small club party at night
- added eye witness to accident
- fixed most hard to hear sound issues
- fixed problem of civilians thinking the player's flashlight is a gun
- changed weather to lighten up the rain and be clear at night
M02 scene
- changed cutscene music to Rammstein, seemed more appropriate in several ways
- added missing family dog
- it was possible for scene to get stuck halfway, changed conditions
- fixed some glitchy camp scene car issues and other minor tweaks
M02 Retribution
- added post processing visual
- modified civ spawn points to be trigger area based
- path to download icon changed, updated it to prevent popup error
- Zheldak will now leave after speaking to player
- added ambient guitar practice of "Shadow Fall" to one of the houses in Pusta
- changed Mi8 flyby to MiG-29
M03 scene
- added Mi28 flying around
M03 Pirates of Porto
- changed pirates to use Project OPFOR pirates, removed custom uniform script
M04 scene
- changed Su25 takeoff to MiG29
M04 September Crisis
- added cowboy hat to disguise
- clarified an easy way to find the main objective
M05 Malden Dealers (new mission)
M06 (formerly M05) Denmark's Gambit
- added short intro to show player perspective relative to Chernobyl power plant
- slightly relocated start of mission
- converted Ukraine units to use Ukraine soldiers from Project OPFOR
- changed primary objective and location
- changed dialog where necessary
- changed atmospheric post processing to be darker
- created a more straightforward experience to avoid walking in circles
- made ultranationalists a bit more aggressive
- modified dog sounds to be louder, was having issue of "stealth" dog attacks
- added and moved several enemy groups
- tweaked radiation to be more lethal and at lower mS than before (also for M07)
- increased priority of "tools" on radioactive crate's quick action menu
- added medical supplies to tool crate
- increased damage noticeably on the radiation underground
M07 (formerly M06) Dark Wasteland
- changed main objective
- the gold objective was removed
- this was previously a solo mission, now the full team is available
- choose from 3 locations to meet with team before primary objective
- there are now 5 exit points from the zone
- slightly enhanced the "ghost" lights and added more
- Mi24 will persist in search for player team
- added random chatter to enemy soldiers
- added 8 new ambient creepy noises
M07 scene
- changed music to something from Harvest Red
M08 (formerly M07) Red Hammer
- lowered reputation required to get Prime Minister task
M08 final scene
- added Fallout inspired ending that covers each significant character in the campaign and their fate, and is affected by character's reputation

Update: 10 Dec, 2016 @ 6:20pm

Version 1.2
- Fixed serious bug causing player to spin 180 degs during combat
- Fixed problem with CBA_Defend not calling for some units
- Enhanced script loading for all missions

Update: 28 Nov, 2016 @ 7:12pm

Version 1.1
- M04 has more custom scenery and clutter added
- refactored initial script load to reduce overhead when campaign starts
- added logging to assist in troubleshooting if anyone has a game freeze at the start of first mission
- it was possible to kill Mr Safe and still talk to his corpse in M06
- fixed Baranov not raising his hands in surrender
- fixed Baranov not being killable
- fixed _action when function re-initialized in AZC_fnc_AmbientCivilianManager
- made dialog text slightly larger
- fixed dialog cut-off when talking to doctor at the end of the scene in M01
- increased volume on numerous lines of dialog in M01
- removed all APEX objects from M01, including boat drivers that the engine automatically placed APEX units within
- add missing rifle grenades to ammo crate in M02
- was possible to kill Uday and still talk to his corpse
- fixed problem with -1000 rating per empty vehicle destroyed in M02
- can't fix floating logs north side Green Mountain as they are a CUP Terrain bug
- added 2DP rifle flaghlights to some mission ammo crates
- made it less likely that Kharkovich and Shevchenko will show respect toward the player
- fixed bug with ambient sounds in M06 selecting empty groups

Update: 28 Nov, 2016 @ 7:10pm

Update: 20 Nov, 2016 @ 12:44pm

Updated thumbnail.

Update: 19 Nov, 2016 @ 2:24pm