Arma 3
Shadow Fall v2.0 [sp_camp]
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Update: 5 Aug, 2022 @ 11:14am

Completely rebuilt from the ground up.

Update: 13 Apr, 2021 @ 5:45pm

v1.541
- fixed vehicle spawning calls that had blacklist reversed from whitelist and *might* cause crashing
- Mission 2: armored vehicles will no longer return to Green Mountain if diversion is used
- added Chinese translations by Strayer (thank you)

Update: 12 Apr, 2021 @ 9:39am

Disabled simulation on weapon crates.

Update: 8 Apr, 2021 @ 4:36pm

v1.54
- upgraded to common function library used by Dark Tides to stop bad things from happening
- removed excess foliage from Chernobyl historical intro scene
- updated to newer and higher resolution pirate patch
- animated arms dealer guards

Update: 1 Jan, 2020 @ 9:45pm

version 1.53.1
- creepy dialog option was not appearing after viewing briefing, should work now
- removed silly ramps from dark Chernobyl mission after remember we have the Hide Objects game logic to open up the fence that was blocking AI navigation
- added unique animations to the kids camping out in 2nd mission intro
- Mi-28 parked at Malden airbase was smashed into the ground
- fixed issue with Mi-8 in Malden mission intro
- numerous other tweaks that no one will likely notice (grasscutters, plant removers, timing issues)

Update: 1 Jan, 2020 @ 4:38pm

version 1.53
- fixed AZC_Panic error (updated to current AZC library)
- lowered volume of club music
- several minor tweaks in 2nd mission intro scene you probably won't notice
- added dialog option to remove creepy sounds from Chernobyl night mission when it starts
- removed some obsolete files and references

Update: 18 Aug, 2019 @ 2:59pm

Quick Patch: fixed problem with women identities being overwritten by old script.

Update: 18 Aug, 2019 @ 2:25pm

version 1.52
- fixed bug where RHS Mod changed classname of BMD1
- added CWR Women with permission
- added women to club scene
- added girlfriend to young Pyotr scene
- added more props to many of the scenes and missions
- added ships to some missions, including a freighter taken by pirates in Porto

Update: 3 Jun, 2018 @ 4:01pm

- civilians in first mission are now voiced!
- fixed possibility of stuck blurred vision when leaving heavy radiation
- added mod requirements to campaign page
- added HazJ notifications
- added Apocolypse theme by GEORGE FLOROS GR
- opened doors on important CUP buildings that are now closed by default....
- fixed Mi24 nose in ground in scene 4 intro and final scene
- fixed missing skull patch in scene 5 intro
- disabled mimics in many scenes to prevent AI from looking at the bottom of their shoe while talking
- disabled cam autofocus in many places, it often blurs objects that should be visible

Update: 16 Mar, 2018 @ 5:16pm

Fixed critical bug in 2nd mission caused by CUP renaming some bush classes.