Stellaris
[2.1] Stellar Expansion - FTL Enhanced
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更新: 2018年5月22日 @ 21時02分

2018-05-22
Minor little hotfix.

更新: 2018年5月22日 @ 14時38分

2018-05-22
Updated for 2.1.0 [Niven].

No actual changes - just version incrementing.

更新: 2018年2月25日 @ 15時20分

Initial Upload

更新: 2018年2月25日 @ 7時30分

2018-02-24
Updated for 2.0.0 [Cherryh].

This is basically a straight port, but with the 2.0 changes in place.

Outdated modifiers have been changed to fit with the new FTL mechanics.
Tech costs have been adjusted to match the new tier values.

更新: 2017年12月11日 @ 19時01分

2017-12-11:
Updated for 1.9.0 [Boulle].

No actual changes - just version incrementing.

更新: 2017年9月21日 @ 8時14分

2017-09-21:
Updated for 1.8.0 [Capek].

No actual changes - just version incrementing.

更新: 2017年6月17日 @ 10時05分

Initial Upload

更新: 2017年6月15日 @ 17時49分

Initial Upload

更新: 2017年5月21日 @ 20時49分

2017-05-21:

Updated Russian localization.

更新: 2017年5月18日 @ 16時59分

2017-05-18:
Okay, so basically the entire mod has been rewritten. Here's why:

The purpose of this mod was to boost mid-game for Warp and Hyperlane. When repeatable tech costs changed, these shifted to a point in the tech tree where they were only slightly in front of Jump Drive. They also ended up costing a ton of research for what they did. So, they're no longer repeatable, and they're tier 2 technologies now.

They are Rare, but don't worry - having better FTL tech will significantly increase your chances of drawing them.

New Technologies: Exigent Sensor Calibration: Voidcraft +25% Ship Sensor Range -25% Emergency FTL Jump Cooldown Structural Integrity Fields Field Manipulation +10% Ship Hull Points -25% Emergency FTL Damage Changed Technologies: Hypernavigation Calibration: Particles -25% FTL Jump Charge Time Spacetime Resonance Damping Field Manipulation -25% FTL Jump Cooldown