Stellaris

Stellaris

[2.1] Stellar Expansion - FTL Enhanced
1-10 van 16 items weergegeven
< 1  2 >
Update: 22 mei 2018 om 21:02

2018-05-22
Minor little hotfix.

Update: 22 mei 2018 om 14:38

2018-05-22
Updated for 2.1.0 [Niven].

No actual changes - just version incrementing.

Update: 25 feb 2018 om 15:20

Initial Upload

Update: 25 feb 2018 om 7:30

2018-02-24
Updated for 2.0.0 [Cherryh].

This is basically a straight port, but with the 2.0 changes in place.

Outdated modifiers have been changed to fit with the new FTL mechanics.
Tech costs have been adjusted to match the new tier values.

Update: 11 dec 2017 om 19:01

2017-12-11:
Updated for 1.9.0 [Boulle].

No actual changes - just version incrementing.

Update: 21 sep 2017 om 8:14

2017-09-21:
Updated for 1.8.0 [Capek].

No actual changes - just version incrementing.

Update: 17 jun 2017 om 10:05

Initial Upload

Update: 15 jun 2017 om 17:49

Initial Upload

Update: 21 mei 2017 om 20:49

2017-05-21:

Updated Russian localization.

Update: 18 mei 2017 om 16:59

2017-05-18:
Okay, so basically the entire mod has been rewritten. Here's why:

The purpose of this mod was to boost mid-game for Warp and Hyperlane. When repeatable tech costs changed, these shifted to a point in the tech tree where they were only slightly in front of Jump Drive. They also ended up costing a ton of research for what they did. So, they're no longer repeatable, and they're tier 2 technologies now.

They are Rare, but don't worry - having better FTL tech will significantly increase your chances of drawing them.

New Technologies: Exigent Sensor Calibration: Voidcraft +25% Ship Sensor Range -25% Emergency FTL Jump Cooldown Structural Integrity Fields Field Manipulation +10% Ship Hull Points -25% Emergency FTL Damage Changed Technologies: Hypernavigation Calibration: Particles -25% FTL Jump Charge Time Spacetime Resonance Damping Field Manipulation -25% FTL Jump Cooldown