Stellaris

Stellaris

[2.1] Stellar Expansion - FTL Enhanced
Menampilkan1-10 dari 16 kiriman
< 1  2 >
Pembaruan: 22 Mei 2018 @ 9:02pm

2018-05-22
Minor little hotfix.

Pembaruan: 22 Mei 2018 @ 2:38pm

2018-05-22
Updated for 2.1.0 [Niven].

No actual changes - just version incrementing.

Pembaruan: 25 Feb 2018 @ 3:20pm

Initial Upload

Pembaruan: 25 Feb 2018 @ 7:30am

2018-02-24
Updated for 2.0.0 [Cherryh].

This is basically a straight port, but with the 2.0 changes in place.

Outdated modifiers have been changed to fit with the new FTL mechanics.
Tech costs have been adjusted to match the new tier values.

Pembaruan: 11 Des 2017 @ 7:01pm

2017-12-11:
Updated for 1.9.0 [Boulle].

No actual changes - just version incrementing.

Pembaruan: 21 Sep 2017 @ 8:14am

2017-09-21:
Updated for 1.8.0 [Capek].

No actual changes - just version incrementing.

Pembaruan: 17 Jun 2017 @ 10:05am

Initial Upload

Pembaruan: 15 Jun 2017 @ 5:49pm

Initial Upload

Pembaruan: 21 Mei 2017 @ 8:49pm

2017-05-21:

Updated Russian localization.

Pembaruan: 18 Mei 2017 @ 4:59pm

2017-05-18:
Okay, so basically the entire mod has been rewritten. Here's why:

The purpose of this mod was to boost mid-game for Warp and Hyperlane. When repeatable tech costs changed, these shifted to a point in the tech tree where they were only slightly in front of Jump Drive. They also ended up costing a ton of research for what they did. So, they're no longer repeatable, and they're tier 2 technologies now.

They are Rare, but don't worry - having better FTL tech will significantly increase your chances of drawing them.

New Technologies: Exigent Sensor Calibration: Voidcraft +25% Ship Sensor Range -25% Emergency FTL Jump Cooldown Structural Integrity Fields Field Manipulation +10% Ship Hull Points -25% Emergency FTL Damage Changed Technologies: Hypernavigation Calibration: Particles -25% FTL Jump Charge Time Spacetime Resonance Damping Field Manipulation -25% FTL Jump Cooldown