Stellaris

Stellaris

[2.1] Stellar Expansion - FTL Enhanced
Zobrazuje se 1–10 z 16 položek
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Aktualizace: 22. kvě. 2018 v 21.02

2018-05-22
Minor little hotfix.

Aktualizace: 22. kvě. 2018 v 14.38

2018-05-22
Updated for 2.1.0 [Niven].

No actual changes - just version incrementing.

Aktualizace: 25. úno. 2018 v 15.20

Initial Upload

Aktualizace: 25. úno. 2018 v 7.30

2018-02-24
Updated for 2.0.0 [Cherryh].

This is basically a straight port, but with the 2.0 changes in place.

Outdated modifiers have been changed to fit with the new FTL mechanics.
Tech costs have been adjusted to match the new tier values.

Aktualizace: 11. pro. 2017 v 19.01

2017-12-11:
Updated for 1.9.0 [Boulle].

No actual changes - just version incrementing.

Aktualizace: 21. zář. 2017 v 8.14

2017-09-21:
Updated for 1.8.0 [Capek].

No actual changes - just version incrementing.

Aktualizace: 17. čvn. 2017 v 10.05

Initial Upload

Aktualizace: 15. čvn. 2017 v 17.49

Initial Upload

Aktualizace: 21. kvě. 2017 v 20.49

2017-05-21:

Updated Russian localization.

Aktualizace: 18. kvě. 2017 v 16.59

2017-05-18:
Okay, so basically the entire mod has been rewritten. Here's why:

The purpose of this mod was to boost mid-game for Warp and Hyperlane. When repeatable tech costs changed, these shifted to a point in the tech tree where they were only slightly in front of Jump Drive. They also ended up costing a ton of research for what they did. So, they're no longer repeatable, and they're tier 2 technologies now.

They are Rare, but don't worry - having better FTL tech will significantly increase your chances of drawing them.

New Technologies: Exigent Sensor Calibration: Voidcraft +25% Ship Sensor Range -25% Emergency FTL Jump Cooldown Structural Integrity Fields Field Manipulation +10% Ship Hull Points -25% Emergency FTL Damage Changed Technologies: Hypernavigation Calibration: Particles -25% FTL Jump Charge Time Spacetime Resonance Damping Field Manipulation -25% FTL Jump Cooldown