The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Radiant Spawn Engine
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Update: 20 Aug, 2017 @ 4:24pm

[Version 5.0 - 5.1]
-grey face fix
-added some new faces to the armies
-re-textured the daedra zone effect
-script optimizations
-Raised the maximum soldiers allowed in a skirmish per army to 40

Update: 11 Aug, 2017 @ 6:14pm

Update: 24 Jul, 2017 @ 12:51pm

[Version 5.0]

-Fixed several bugs related to the skrimish system
-Fixed several menu bugs
-Fixed a game session bloating issue
-Added Companions

Update: 6 Jul, 2017 @ 3:51pm

[Version 4.9]

-Made several performance optimizations
-New and improved scaling system for local army sizes
-more intelligent global skirmish AI
-Armies spawn from the direction of their nearest territory
-Removed Civilian Boost & toogle (major lowerer of performance)
-added treble to the "Blink" & "Teleport" spells,
-excluded several locations as spawnable, created a "Spatial Ping" system detect the size of spaces & prevent spawns in confined areas.
-New MCM options

Update: 20 Jun, 2017 @ 6:06pm

[Version 4.8]
-Performance fixes
-Probably fixed the issue with territories on other sides of the map being able to take over each other.
-fixed several issues with skirmish system

Update: 25 May, 2017 @ 8:01pm

[Version 4.7]

Update: 18 May, 2017 @ 4:39pm

[Version 4.6]

-Fixed: inaccurate zone detections
-Fixed: Spawned wolves not attacking
-Fixed: a spawning issue related to skirmishes
-CTD fix
-Removed hold restriction feature (one of the causes of inaccurate zone detections)
-Armies adjust the number of soldiers in their territories depending on which ones are near an enemy's
-readjusted the distant skirmish system
-lowered the cap for the maximum soldiers an army can have (can be raised or lowered in the MCM, Extras page)
-other minor bug fixes / optimizations

Update: 2 May, 2017 @ 6:31pm

Update: 1 May, 2017 @ 9:58pm

-CTD fix
-Hostiles dont directly travel to your location unless detected

Update: 1 May, 2017 @ 11:46am

[Version 4.4]
-Fixed following issue with soldiers
-Fixed some clunky code that was lowering performance
-Overhauled the spawning system